{"id":{"repo_id":"mit","oai_identifier":"oai:dspace.mit.edu:1721.1/68806"},"canonical_url":"https://search.dev.ndltd.org/etd/mit/oai:dspace.mit.edu:1721.1/68806","repository":{"repo_id":"mit","name":"MIT","base_url":"https://dspace.mit.edu/oai/request"},"display":{"title":"A visual approach for exploring computational design","abstract":"This thesis concerns the use of computers for learning about computational design and shape grammars. It discusses how software can be developed to create \"microworlds\" for designing, and how to take into account the needs of designers whilst retaining a transparency of process in computational design. The broader context pertains to the learning and practice of design. Through analysis of computation in a workshop setting, consideration is given to the role of the computer as a facilitator for designing with shape grammars. Prototype software for facilitating the learning of shape grammars, called Shaper2D, was created as a focus for this study. 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