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Massachusetts Institute of Technology

Learning force fields for limb control in character animation

Abstract

dc:description.abstract

This work applies vector-field-based limb control to physically simulated character animation. Vector fields of joint torques, defined over joint angle space, have been shown in the neuroscience literature to be able to generate simple reaching motions in two dimensions when linearly combined with time-varying weights. In this work, three-dimensional versions of such "basis" fields generate a similar diversity of realistic motions, while maintaining tractable control through a concise parameter space. A decomposition algorithm is presented that takes a set of limb motions and generates a set of torque fields, whose various linear combinations can generate each member of the input set, and other plausible motions. Unlike other motion extrapolators, the system extrapolates torque control programs instead of the motion paths themselves, retaining Newtonian physical correctness.

Degree

thesis:*
Department dc:contributor.department
Massachusetts Institute of Technology. Dept. of Architecture. Program In Media Arts and Sciences.
Grantor dc:publisher
Massachusetts Institute of Technology
Year dc:date.issued
2003

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Grimes, Matthew Koichi, 1977-
Advisor dc:contributor.advisor
  • Bruce M. Blumberg.

Subjects

dc:subject × 1

Rights

dc:rights
Statement dc:rights
  • M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission.
Language dc:language.iso
eng

Identifiers

dc:identifier.*
Handle dc:identifier.uri
http://hdl.handle.net/1721.1/61546
OAI identifier oai:identifier
oai:dspace.mit.edu:1721.1/61546

Chain of custody

source
Harvested from
MIT
Base URL
dspace.mit.edu/oai/request
Last updated
2026-07-22
Source record
OAI-PMH GetRecord
citation

Grimes, Matthew Koichi, 1977-. Learning force fields for limb control in character animation. Massachusetts Institute of Technology, 2003. http://hdl.handle.net/1721.1/61546