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Massachusetts Institute of Technology

Motion transformation by example

Abstract

dc:description.abstract

Animated characters bring the illusion of life to feature films, television shows, video games, and educational simulations. However, it is difficult for artists to define natural and expressive movement. This challenge is compounded by the fact that people are intrinsically sensitive to subtle inaccuracies in human motion. To address this problem, this thesis presents techniques that adjust existing character animations to meet new stylistic or temporal requirements. The proposed methods learn compact models of the appropriate transformations from examples provided by the user. By doing so, they are able to achieve compelling results without significant user effort or skill.

Degree

thesis:*
Department dc:contributor.department
Massachusetts Institute of Technology. Dept. of Electrical Engineering and Computer Science.
Grantor dc:publisher
Massachusetts Institute of Technology
Year dc:date.issued
2008

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Hsu, Eugene, 1979-
Advisor dc:contributor.advisor
  • Jovan Popović.

Subjects

dc:subject × 1

Rights

dc:rights
Statement dc:rights
  • M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission.
Language dc:language.iso
eng

Identifiers

dc:identifier.*
Handle dc:identifier.uri
http://hdl.handle.net/1721.1/45858
OAI identifier oai:identifier
oai:dspace.mit.edu:1721.1/45858

Chain of custody

source
Harvested from
MIT
Base URL
dspace.mit.edu/oai/request
Last updated
2026-07-22
Source record
OAI-PMH GetRecord
citation

Hsu, Eugene, 1979-. Motion transformation by example. Massachusetts Institute of Technology, 2008. http://hdl.handle.net/1721.1/45858