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Massachusetts Institute of Technology

The potential of America's Army, the video game as civilian-military public sphere

Abstract

dc:description.abstract

The US Army developed multiplayer online First Person Shooter video game, America's Army, was examined as the first instance of an entirely state-produced and directed enterprise leveraging video game popular culture. Specifically, this study is concerned with the potential of the America's Army gamespace as a US civilian-military public sphere of the Information Age, as assessed through Habermasian theories of democratic communication. Interview fieldwork was carried out in several America's Army game communities including those of real-life military personnel, Christian Evangelicals, and hackers. The political activities of these exceptional game communities are considered for the ways they escape and transcend current critical theories of Internet-based public spheres.

Degree

thesis:*
Department dc:contributor.department
Massachusetts Institute of Technology. Dept. of Comparative Media Studies.
Grantor dc:publisher
Massachusetts Institute of Technology
Year dc:date.issued
2004

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Li, Zhan, 1979-
Advisor dc:contributor.advisor
  • Henry Jenkins.

Subjects

dc:subject × 1

Rights

dc:rights
Statement dc:rights
  • M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission.
Language dc:language.iso
eng

Identifiers

dc:identifier.*
Handle dc:identifier.uri
http://hdl.handle.net/1721.1/39162
OAI identifier oai:identifier
oai:dspace.mit.edu:1721.1/39162

Chain of custody

source
Harvested from
MIT
Base URL
dspace.mit.edu/oai/request
Last updated
2026-07-22
Source record
OAI-PMH GetRecord
citation

Li, Zhan, 1979-. The potential of America's Army, the video game as civilian-military public sphere. Massachusetts Institute of Technology, 2004. http://hdl.handle.net/1721.1/39162