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Massachusetts Institute of Technology

Playing with good and evil : videogames and moral philosophy

Abstract

dc:description.abstract

Despite an increasingly complex academic discourse, the videogame medium lacks an agreed-upon definition. Its relationship to previous media is somewhat unclear, and the unique attributes of the medium have not yet been fully catalogued. Drawing on theory suggesting that videogames can convey ideas, I will argue that the videogame medium is capable of modeling and critiquing elements of moral philosophy in a unique manner. To make this argument, I first address a number of questions about the proper definition of videogames, how games in general and videogames specifically convey ideas, and how games can be constructed to form arguments. Having defined my terms, I will conduct case studies on three games (Fable, Command & Conquer: Generals, and The Punisher), clarifying how the design of each could be modified to address a specific philosophical issue.

Degree

thesis:*
Department dc:contributor.department
Massachusetts Institute of Technology. Dept. of Comparative Media Studies.
Grantor dc:publisher
Massachusetts Institute of Technology
Year dc:date.issued
2007

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Rauch, Peter E. (Peter Edward)
Advisor dc:contributor.advisor
  • Henry Jenkins.

Subjects

dc:subject × 1

Rights

dc:rights
Statement dc:rights
  • M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission.
Language dc:language.iso
eng

Identifiers

dc:identifier.*
Handle dc:identifier.uri
http://hdl.handle.net/1721.1/39151
OAI identifier oai:identifier
oai:dspace.mit.edu:1721.1/39151

Chain of custody

source
Harvested from
MIT
Base URL
dspace.mit.edu/oai/request
Last updated
2026-07-22
Source record
OAI-PMH GetRecord
citation

Rauch, Peter E. (Peter Edward). Playing with good and evil : videogames and moral philosophy. Massachusetts Institute of Technology, 2007. http://hdl.handle.net/1721.1/39151