{"id":{"repo_id":"mit","oai_identifier":"oai:dspace.mit.edu:1721.1/37053"},"canonical_url":"https://search.dev.ndltd.org/etd/mit/oai:dspace.mit.edu:1721.1/37053","repository":{"repo_id":"mit","name":"MIT","base_url":"https://dspace.mit.edu/oai/request"},"display":{"title":"A critical comparison of human face rendering techniques","abstract":"Human skin exhibits complex light reflectance properties that make it difficult to render realistically. In recent years, many techniques have been introduced to render skin, with varying degrees of complexity and realism. In this thesis, I will implement several of these techniques, and use them to render scenes with various lighting and geometry parameters, in order to compare their strengths and weaknesses. My goal is to provide a clearer understanding of which rendering techniques are most effective in different scenarios.","abstract_html":"Human skin exhibits complex light reflectance properties that make it difficult to render realistically. In recent years, many techniques have been introduced to render skin, with varying degrees of complexity and realism. In this thesis, I will implement several of these techniques, and use them to render scenes with various lighting and geometry parameters, in order to compare their strengths and weaknesses. My goal is to provide a clearer understanding of which rendering techniques are most effective in different scenarios.","abstract_has_math":false,"creators":["Arizpe, Arturo Andrew"],"institution":"Massachusetts Institute of Technology","degree_name":null,"degree_level":null,"degree_discipline":null,"degree_department":"Massachusetts Institute of Technology. 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See provided URL for inquiries about permission."],"rights_urls":["http://dspace.mit.edu/handle/1721.1/7582"],"identifier_entries":[]},"links":{"outbound_url":"http://hdl.handle.net/1721.1/37053","outbound_label":"Handle","outbound_source":"dc:identifier.uri"},"metadata_groups":[{"id":"people","label":"People","entries":[{"key":"dc:contributor.advisor","label":"Advisor","values":["Fredo Durand."]},{"key":"dc:contributor.department","label":"Department","values":["Massachusetts Institute of Technology. Dept. of Electrical Engineering and Computer Science."]},{"key":"dc:contributor.other","label":"Dc Contributor Other","values":["Massachusetts Institute of Technology. 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In recent years, many techniques have been introduced to render skin, with varying degrees of complexity and realism. In this thesis, I will implement several of these techniques, and use them to render scenes with various lighting and geometry parameters, in order to compare their strengths and weaknesses. My goal is to provide a clearer understanding of which rendering techniques are most effective in different scenarios."]},{"key":"dc:description.degree","label":"Dc Description Degree","values":["M.Eng."]},{"key":"dc:title","label":"Title","values":["A critical comparison of human face rendering techniques"]}]}],"canonical_facts":{"dc:contributor.advisor":["Fredo Durand."],"dc:contributor.department":["Massachusetts Institute of Technology. Dept. of Electrical Engineering and Computer Science."],"dc:contributor.other":["Massachusetts Institute of Technology. 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