{"id":{"repo_id":"mit","oai_identifier":"oai:dspace.mit.edu:1721.1/33035"},"canonical_url":"https://search.dev.ndltd.org/etd/mit/oai:dspace.mit.edu:1721.1/33035","repository":{"repo_id":"mit","name":"MIT","base_url":"https://dspace.mit.edu/oai/request"},"display":{"title":"Inferring Design Environment (IDE) : \"(re) shaping a design pattern as a learning process\"","abstract":"This proposal examines the Design process through developing a dialog or game-like graphic software environment. Inferring Design Environment (IDE) is a concept sketch that assimilates a dialog or turn-taking game onto a two dimensional digital canvas, which in turn helps designers learn about their learning processes. This turn-taking process eventually gives rise to meaningful expression through the use of a rule the Designer has made previously. Henceforth, learning is not something that has a goal and purpose such as teaching does, but is rather the emergence and discovery of an interaction of finite elements and the \"self\"' in an Environment.","abstract_html":"This proposal examines the Design process through developing a dialog or game-like graphic software environment. Inferring Design Environment (IDE) is a concept sketch that assimilates a dialog or turn-taking game onto a two dimensional digital canvas, which in turn helps designers learn about their learning processes. This turn-taking process eventually gives rise to meaningful expression through the use of a rule the Designer has made previously. Henceforth, learning is not something that has a goal and purpose such as teaching does, but is rather the emergence and discovery of an interaction of finite elements and the &quot;self&quot;&#x27; in an Environment.","abstract_has_math":false,"creators":["Gunji, Akira"],"institution":"Massachusetts Institute of Technology","degree_name":null,"degree_level":null,"degree_discipline":null,"degree_department":"Massachusetts Institute of Technology. Dept. of Architecture.","school":null,"contributors":[],"advisors":["Terry Knight."],"committee_chairs":[],"committee_members":[],"year":2005,"date_issued":"2005","date_published":"2005","updated_at":"2026-07-22T22:22:05Z","subjects":["Architecture."],"languages":["eng"],"rights":["M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission."],"rights_urls":["http://dspace.mit.edu/handle/1721.1/7582"],"identifier_entries":[]},"links":{"outbound_url":"http://hdl.handle.net/1721.1/33035","outbound_label":"Handle","outbound_source":"dc:identifier.uri"},"metadata_groups":[{"id":"people","label":"People","entries":[{"key":"dc:contributor.advisor","label":"Advisor","values":["Terry Knight."]},{"key":"dc:contributor.department","label":"Department","values":["Massachusetts Institute of Technology. Dept. of Architecture."]},{"key":"dc:contributor.other","label":"Dc Contributor Other","values":["Massachusetts Institute of Technology. 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Inferring Design Environment (IDE) is a concept sketch that assimilates a dialog or turn-taking game onto a two dimensional digital canvas, which in turn helps designers learn about their learning processes. This turn-taking process eventually gives rise to meaningful expression through the use of a rule the Designer has made previously. Henceforth, learning is not something that has a goal and purpose such as teaching does, but is rather the emergence and discovery of an interaction of finite elements and the \"self\"' in an Environment."]},{"key":"dc:description.degree","label":"Dc Description Degree","values":["S.M."]},{"key":"dc:format.mimetype","label":"Dc Format Mimetype","values":["application/pdf"]},{"key":"dc:title","label":"Title","values":["Inferring Design Environment (IDE) : \"(re) shaping a design pattern as a learning process\""]}]}],"canonical_facts":{"dc:contributor.advisor":["Terry Knight."],"dc:contributor.department":["Massachusetts Institute of Technology. Dept. of Architecture."],"dc:contributor.other":["Massachusetts Institute of Technology. Dept. of Architecture."],"dc:creator":["Gunji, Akira"],"dc:date.accessioned":["2006-06-19T17:34:37Z"],"dc:date.available":["2006-06-19T17:34:37Z"],"dc:date.issued":["2005"],"dc:description":["Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Architecture, 2005.","Includes bibliographical references (leaves 14-16)."],"dc:description.abstract":["This proposal examines the Design process through developing a dialog or game-like graphic software environment. Inferring Design Environment (IDE) is a concept sketch that assimilates a dialog or turn-taking game onto a two dimensional digital canvas, which in turn helps designers learn about their learning processes. This turn-taking process eventually gives rise to meaningful expression through the use of a rule the Designer has made previously. 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