{"id":{"repo_id":"mit","oai_identifier":"oai:dspace.mit.edu:1721.1/29729"},"canonical_url":"https://search.dev.ndltd.org/etd/mit/oai:dspace.mit.edu:1721.1/29729","repository":{"repo_id":"mit","name":"MIT","base_url":"https://dspace.mit.edu/oai/request"},"display":{"title":"Design of a World-Wide Simulation Web","abstract":"The World-Wide Simulation Web (WWSW) is an emergent distributed simulation environment whose use model parallels that of the World-Wide Web (WWW). The idea was developed from working with two generations of the Distributed Object-Modeling Environment (DOME). A design for the architecture of the WWSW is proposed. The specification for the WWSW was determined by examining a list of desired features, deciding who the system users were and understanding use scenarios. The architecture design covers object model representation, server structure, client application structure, and graphical user interface guidelines. An implementation is complete of the core object model, client and server applications, and user interface concepts. Initial results have been promising since many desired features such as a flat object model representation, multiple model instances support, model solving, and advanced notification have been demonstrated. However, there is still a lot of work to be done to fully realize the complete WWSW vision.","abstract_html":"The World-Wide Simulation Web (WWSW) is an emergent distributed simulation environment whose use model parallels that of the World-Wide Web (WWW). The idea was developed from working with two generations of the Distributed Object-Modeling Environment (DOME). A design for the architecture of the WWSW is proposed. The specification for the WWSW was determined by examining a list of desired features, deciding who the system users were and understanding use scenarios. 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