{"id":{"repo_id":"mit","oai_identifier":"oai:dspace.mit.edu:1721.1/29679"},"canonical_url":"https://search.dev.ndltd.org/etd/mit/oai:dspace.mit.edu:1721.1/29679","repository":{"repo_id":"mit","name":"MIT","base_url":"https://dspace.mit.edu/oai/request"},"display":{"title":"Developing an intelligent ultimate Frisbee player","abstract":"The goal of this thesis project was to develop an intelligent agent capable of playing ultimate frisbee, a popular disc sport. An execution component capable of handling the physical and technical aspects of the game, such as running, throwing, and game rules, was first developed. Using the application programming interface (API) to this component, an intelligent agent capable of playing the game was developed. Finally, a graphical interface featuring two- and three-dimensional representations of the game was made. The ultimate simulator was developed in conjunction with David Bailey. This thesis project discusses the player physics module in the execution component, the API to the execution component, and the development of the offensive portion of the intelligent agent, while Bailey's thesis discusses the frisbee physics module, the development of the defensive portion of the intelligent agent, and the design of the graphical interface.","abstract_html":"The goal of this thesis project was to develop an intelligent agent capable of playing ultimate frisbee, a popular disc sport. An execution component capable of handling the physical and technical aspects of the game, such as running, throwing, and game rules, was first developed. Using the application programming interface (API) to this component, an intelligent agent capable of playing the game was developed. Finally, a graphical interface featuring two- and three-dimensional representations of the game was made. The ultimate simulator was developed in conjunction with David Bailey. This thesis project discusses the player physics module in the execution component, the API to the execution component, and the development of the offensive portion of the intelligent agent, while Bailey&#x27;s thesis discusses the frisbee physics module, the development of the defensive portion of the intelligent agent, and the design of the graphical interface.","abstract_has_math":false,"creators":["Lin, Emery, 1981-"],"institution":"Massachusetts Institute of Technology","degree_name":null,"degree_level":null,"degree_discipline":null,"degree_department":"Massachusetts Institute of Technology. Dept. of Electrical Engineering and Computer Science.","school":null,"contributors":[],"advisors":["Seth Teller."],"committee_chairs":[],"committee_members":[],"year":2003,"date_issued":"2003","date_published":"2003","updated_at":"2026-07-22T22:21:18Z","subjects":["Electrical Engineering and Computer Science."],"languages":["eng"],"rights":["M.I.T. theses are protected by copyright. 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An execution component capable of handling the physical and technical aspects of the game, such as running, throwing, and game rules, was first developed. Using the application programming interface (API) to this component, an intelligent agent capable of playing the game was developed. Finally, a graphical interface featuring two- and three-dimensional representations of the game was made. The ultimate simulator was developed in conjunction with David Bailey. This thesis project discusses the player physics module in the execution component, the API to the execution component, and the development of the offensive portion of the intelligent agent, while Bailey's thesis discusses the frisbee physics module, the development of the defensive portion of the intelligent agent, and the design of the graphical interface."]},{"key":"dc:description.degree","label":"Dc Description Degree","values":["M.Eng."]},{"key":"dc:format.mimetype","label":"Dc Format Mimetype","values":["application/pdf"]},{"key":"dc:title","label":"Title","values":["Developing an intelligent ultimate Frisbee player"]}]}],"canonical_facts":{"dc:contributor.advisor":["Seth Teller."],"dc:contributor.department":["Massachusetts Institute of Technology. Dept. of Electrical Engineering and Computer Science."],"dc:contributor.other":["Massachusetts Institute of Technology. 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The ultimate simulator was developed in conjunction with David Bailey. This thesis project discusses the player physics module in the execution component, the API to the execution component, and the development of the offensive portion of the intelligent agent, while Bailey's thesis discusses the frisbee physics module, the development of the defensive portion of the intelligent agent, and the design of the graphical interface."],"dc:description.degree":["M.Eng."],"dc:format.mimetype":["application/pdf"],"dc:identifier.uri":["http://hdl.handle.net/1721.1/29679"],"dc:language.iso":["eng"],"dc:publisher":["Massachusetts Institute of Technology"],"dc:rights":["M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. 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