Massachusetts Institute of Technology
The design and implementation of a 3D graphics pipeline for the raw reconfigurable architecture
Abstract
dc:description.abstractThis thesis presents the design and implementation of a 3D graphics pipeline, built on top of the "Raw" processor developed at MIT. The Raw processor consists of a tiled array of CPUs, caches, and routing processors connected by several high-speed networks, and can be treated as a coarse-grained reconfigurable architecture. The graphics pipeline has four stages, and four-way parallelism in each stage, and is mapped on to a 16-tile Raw array. It supports basic rendering functions such as hardware transform and lighting, perspective correct texture mapping, and depth buffering, and is intended to be used as a slave processor receiving rendering commands from a host system. The design process is described in detail, along with difficulties encountered along the way, and a comprehensive performance evaluation is carried out. The paper concludes with many suggestions for architectural and performance improvements to be made over the initial design.
Degree
thesis:*- Department dc:contributor.department
- Massachusetts Institute of Technology. Dept. of Electrical Engineering and Computer Science.
- Grantor dc:publisher
- Massachusetts Institute of Technology
- Year dc:date.issued
- 2004
Author and committee
dc:creator, dc:contributor.*- Author dc:creator
-
- Taylor, Kenneth William, 1980-
- Advisor dc:contributor.advisor
-
- Anant Agarwal.
Subjects
dc:subject × 1Rights
dc:rights- Statement dc:rights
-
- M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission.
- Licence dc:rights.uri
- Language dc:language.iso
- en_US
Identifiers
dc:identifier.*- Handle dc:identifier.uri
- http://hdl.handle.net/1721.1/28540
- OAI identifier oai:identifier
- oai:dspace.mit.edu:1721.1/28540