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Massachusetts Institute of Technology

Dynamic Scene Editing via Semantically Trained 3D Guassians

Abstract

dc:description.abstract

Image-based 3D scene reconstruction continues to be a challenge as it involves solving both the sufficient 3D representation problem and the 3D reconstruction itself. One approach to tackle the rendering problem is 3D Gaussian Splatting because of its potential to produce fast and realistic renders via 3D Gaussian representation. With many applications in the entertainment industry, there is motivation in using 3D Gaussian Splatting for not only reconstructing 3D dynamic scenes but also editing them. However, extending the problem to dynamic 3D scenes proves to be a challenging task as it involves discerning the correct representation of a 3D scene while maintaining the capability to render in real time. State-ofthe-art methods have proposed methods that reconstruct dynamic scenes or edit static scenes, but the problem of editing dynamic scenes is still underexplored. This thesis analyzes the feasibility of editing semantically trained Gaussians for dynamic 3D scene editing. By training 3D Gaussians to represent the semantics across the time steps of a dynamic 3D scene, these primitives can be combined with an image editing pipeline to perform real-time, realistic 3D scene editing. Results show that editing segmented 3D Gaussians produces higher-quality and efficient renders as compared to editing without segmentation. However, when evaluated for mainstream applications, results show the impracticality of this pipeline and draw focus to memory and editing limitations that need to be further researched for future advances in 3D Gaussian Splatting.

Degree

thesis:*
Name thesis:degree_name
Master
Department dc:contributor.department
Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science
Grantor dc:publisher
Massachusetts Institute of Technology
Year dc:date.issued
2025

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Lam, Jordan
Advisor dc:contributor.advisor
  • Wornell, Gregory W.

Rights

dc:rights
Statement dc:rights
  • In Copyright - Educational Use Permitted
  • Copyright retained by author(s)

Identifiers

dc:identifier.*
Handle dc:identifier.uri
https://hdl.handle.net/1721.1/162734
OAI identifier oai:identifier
oai:dspace.mit.edu:1721.1/162734

Chain of custody

source
Harvested from
MIT
Base URL
dspace.mit.edu/oai/request
Last updated
2026-07-22
Source record
OAI-PMH GetRecord
related terms
citation

Lam, Jordan. Dynamic Scene Editing via Semantically Trained 3D Guassians. Massachusetts Institute of Technology, 2025. https://hdl.handle.net/1721.1/162734