Massachusetts Institute of Technology
On Solving Larger Games: Designing New Algorithms Adaptable to Deep Reinforcement Learning
Abstract
dc:description.abstractIn this thesis, we explore the design of algorithms capable of handling large games where the state space is too large to store strategies in a tabular format from a theoretical perspective. Specifically, we focus on developing algorithms suitable for deep reinforcement learning in two-player zero-sum extensive-form games. There are three critical properties for effective deep multi-agent reinforcement learning: (last/best) iterate convergence, efficient utilization of stochastic trajectory feedback, and theoretically sound avoidance of importance sampling corrections. Chapter 3 introduces Regularized Optimistic Mirror Descent (Reg-OMD), which provably converges to the Nash equilibrium (NE) linearly in last-iterate. Chapter 4 shows that algorithms based on regret decomposition enjoy best-iterate convergence to the NE. Chapter 5 proposes Q-value based Regret Minimization (QFR), which achieves all three properties simultaneously.
Degree
thesis:*- Name thesis:degree_name
- Master
- Department dc:contributor.department
- Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science
- Grantor dc:publisher
- Massachusetts Institute of Technology
- Year dc:date.issued
- 2025
Author and committee
dc:creator, dc:contributor.*- Author dc:creator
-
- Liu, Mingyang
- Advisors dc:contributor.advisor
-
- Ozdaglar, Asuman
- Farina, Gabriele
Rights
dc:rights- Statement dc:rights
-
- Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0)
- Copyright retained by author(s)
- Licence dc:rights.uri
Identifiers
dc:identifier.*- Handle dc:identifier.uri
- https://hdl.handle.net/1721.1/158922
- OAI identifier oai:identifier
- oai:dspace.mit.edu:1721.1/158922