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Massachusetts Institute of Technology

Neural MMO: Massively Multiagent Simulation and Learning

Abstract

dc:description.abstract

Neural MMO is a massively multi-agent environment for reinforcement learning research. It is designed to push the boundaries of environment complexity while maintaining computationally efficiency for academic research. Agents in Neural MMO can forage for a variety of resources, engage in strategic combat with each other, defeat scripted enemies for loot, level-up various interdependent professions, acquire tools, weapons, equipment, etc., and exchange items on a global market. Neural MMO was among the first many-agent simulators for reinforcement learning research, and it is still unique among environments today. To my knowledge, no other project provides large agent populations, high per-agent complexity, and efficient simulation at once. These properties make Neural MMO a suitable environment for a variety of research topics in multi-agent learning that would be difficult to explore without such a simulator. The environment can process 128 agents at up to 25x real-time on a single CPU core, totaling 3,000 agent-steps per second. This speed is owed to simulation techniques borrowed from the games industry. In the course of developing Neural MMO, I made several adaptations for the specifics of reinforcement learning, such as the two-layer structure of Neural MMO's observations and actions and the efficient internal data representation. The contributions of this work include these adapted methods as general-purpose tools for designing RL environments. Through my own experiments and from the results of a series of competitions that I hosted on Neural MMO, we have seen agents capable of long-term coherent strategies, multi-tasking across various objectives, and conditioning for specific goals. The largest discovery of this project has been the extent to which standard reinforcement learning methods with limited compute are able to solve complex tasks. Neural MMO is free and open-source software under the MIT license with comprehensive documentation at neuralmmo.github.io and a 1000+ member community Discord.

Degree

thesis:*
Name thesis:degree_name
Doctoral
Department dc:contributor.department
Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science
Grantor dc:publisher
Massachusetts Institute of Technology
Year dc:date.issued
2024

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Suarez, Joseph
Advisor dc:contributor.advisor
  • Isola, Phillip

Rights

dc:rights
Statement dc:rights
  • Attribution 4.0 International (CC BY 4.0)
  • Copyright retained by author(s)

Identifiers

dc:identifier.*
Handle dc:identifier.uri
https://hdl.handle.net/1721.1/156586
OAI identifier oai:identifier
oai:dspace.mit.edu:1721.1/156586

Chain of custody

source
Harvested from
MIT
Base URL
dspace.mit.edu/oai/request
Last updated
2026-07-22
Source record
OAI-PMH GetRecord
related terms
citation

Suarez, Joseph. Neural MMO: Massively Multiagent Simulation and Learning. Massachusetts Institute of Technology, 2024. https://hdl.handle.net/1721.1/156586