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Massachusetts Institute of Technology

Effects of XR Technology on Motor Learning in Fencing

Abstract

dc:description.abstract

Increasing benefits of utilizing immersive training environments for sports like basketball and baseball inspired a fencing coach to inquire its role in enhancing traditional coaching methods. This study investigates the potential of immersive training environments in augmenting traditional fencing pedagogy, which commonly involves mimicry of in-person mentors or videos and practice through recollection. Thirty participants with no prior fencing experience were taught the advance-jump-lunge sequence in various extended reality environments, using two common coaching styles: teaching individual sequence elements first and teaching the complete movement before its deconstruction. Initial findings suggest that subjects who learned individual components first generally demonstrated higher learning levels, supporting the part-task training strategy in fencing instruction, although no significant influence of learning environment type on learning levels was observed. This study provides valuable insights into fencing pedagogy and offers a roadmap for future research, which may include a detailed investigation of kinematic properties or additional data collection to track long-term effects and the learning trajectory of alternate movements.

Degree

thesis:*
Name thesis:degree_name
Bachelor
Department dc:contributor.department
Massachusetts Institute of Technology. Department of Mechanical Engineering
Grantor dc:publisher
Massachusetts Institute of Technology
Year dc:date.issued
2023

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Ryu, Enya
Advisor dc:contributor.advisor
  • Anthony, Brian

Rights

dc:rights
Statement dc:rights
  • In Copyright - Educational Use Permitted
  • Copyright retained by author(s)

Identifiers

dc:identifier.*
Handle dc:identifier.uri
https://hdl.handle.net/1721.1/152500
OAI identifier oai:identifier
oai:dspace.mit.edu:1721.1/152500

Chain of custody

source
Harvested from
MIT
Base URL
dspace.mit.edu/oai/request
Last updated
2026-07-22
Source record
OAI-PMH GetRecord
related terms
citation

Ryu, Enya. Effects of XR Technology on Motor Learning in Fencing. Massachusetts Institute of Technology, 2023. https://hdl.handle.net/1721.1/152500