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Massachusetts Institute of Technology

Lifelong Personalization for Social Robot Learning Companions: Interactive Student Modeling Across Tasks and Over Time

Abstract

dc:description.abstract

Early language and literacy skills are important foundations for learning and form the basis of later academic success. Motivated by a growing scientific consensus that language learning requires engaging students cognitively, affectively, and socially, this thesis advances work to develop “social robot learning companions" that engage with and adapt to students across different language/literacy tasks to provide long- term, scalable, and personalized learning assistance. Personalized student modeling helps promote learning and engagement, but sophisticated modeling relies heavily on student interaction data. In order to elicit useful amounts of personalized student data, researchers have increasingly employed “long-term" interaction designs, which occur over distinct sessions at different times. This thesis broadens the scope of single-task “long-term personalization" to “multi-task personalization" across different tasks. Both “long-term" and “multi-task" personalized interaction designs are mirrored by an associated shift in algorithm and model design: continual learning, which accounts for the temporal sequence in which data is received, and transfer learning, which accounts for the task in which data originates, using data from a ‘source’ task to learn a model in a different ‘target’ task. The combination of these paradigms, which I call “lifelong personalization" could lead to flexible personalized models that can better adapt to individuals over time and across tasks. This thesis is a presentation and evaluation of continual and transfer learning methods, focusing on their impact on accuracy and data efficiency of personalized student models, and on student learning and engagement. To facilitate this research, I have developed a unified robotic game system for studying lifelong personalization over two different educational games, each emphasizing certain language and literacy skills. The robot’s behavior in each game is backed by a flexible Gaussian Process-based approach for rapidly learning student models from interactive play in each game, and a method for transferring each game’s learned student model to the other via a novel instance-weighting protocol based on task similarity. By evaluating new methods for flexible, adaptive student personalization within a suite of custom-designed games for promoting students’ language/literacy skills, this thesis contributes both algorithmic and human-centered insights for the future of educational human-robot interactions.

Degree

thesis:*
Name thesis:degree_name
Doctoral
Department dc:contributor.department
Program in Media Arts and Sciences (Massachusetts Institute of Technology)
Grantor dc:publisher
Massachusetts Institute of Technology
Year dc:date.issued
2022

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Spaulding, Samuel Lee
Advisor dc:contributor.advisor
  • Breazeal, Cynthia

Rights

dc:rights
Statement dc:rights
  • In Copyright - Educational Use Permitted
  • Copyright MIT

Identifiers

dc:identifier.*
Handle dc:identifier.uri
https://hdl.handle.net/1721.1/152010
OAI identifier oai:identifier
oai:dspace.mit.edu:1721.1/152010

Chain of custody

source
Harvested from
MIT
Base URL
dspace.mit.edu/oai/request
Last updated
2026-07-22
Source record
OAI-PMH GetRecord
related terms
citation

Spaulding, Samuel Lee. Lifelong Personalization for Social Robot Learning Companions: Interactive Student Modeling Across Tasks and Over Time. Massachusetts Institute of Technology, 2022. https://hdl.handle.net/1721.1/152010