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Massachusetts Institute of Technology

Simulating Real-World Human Activities with VirtualCity: A Large-Scale Embodied Environment for 2D, 3D, and Language-Driven Tasks

Abstract

dc:description.abstract

Embodied environments act as a tool that enables various control tasks to be learned. Within these simulators, having realistic rendering and physics ensures that the sim2real gap for tasks isn’t too large. Current embodied environments focus mainly on small-scale or low-level tasks, without the capability to learn large-scale diverse tasks, and often lack the realism for a small sim2real gap. To address the shortcomings of current simulators, we propose VirtualCity, a large-scale embodied environment that enables the learning of high-level planning tasks with photo-realistic rendering and realistic physics. To interact with VirtualCity, we provide a user-friendly Python API that allows the modification, control, and observation of the environment and its agents within. Building this realistic environment brings us closer to adapting models trained in simulation to solve real-world tasks.

Degree

thesis:*
Name thesis:degree_name
Master
Department dc:contributor.department
Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science
Grantor dc:publisher
Massachusetts Institute of Technology
Year dc:date.issued
2023

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Ren, Jordan
Advisor dc:contributor.advisor
  • Torralba, Antonio

Rights

dc:rights
Statement dc:rights
  • In Copyright - Educational Use Permitted
  • Copyright retained by author(s)

Identifiers

dc:identifier.*
Handle dc:identifier.uri
https://hdl.handle.net/1721.1/151411
OAI identifier oai:identifier
oai:dspace.mit.edu:1721.1/151411

Chain of custody

source
Harvested from
MIT
Base URL
dspace.mit.edu/oai/request
Last updated
2026-07-22
Source record
OAI-PMH GetRecord
related terms
citation

Ren, Jordan. Simulating Real-World Human Activities with VirtualCity: A Large-Scale Embodied Environment for 2D, 3D, and Language-Driven Tasks. Massachusetts Institute of Technology, 2023. https://hdl.handle.net/1721.1/151411