Back to results

Massachusetts Institute of Technology

Games meet Concurrency: Algorithms and Hardness

Abstract

dc:description.abstract

Since the turn of the 21st century, seeing the decline of Moore’s Law on the horizon, the pursuit of continued software performance gains has led to the prominence of computer architectures with high degrees of parallelism and memory cache hierarchies. However, there are still many challenges to designing efficient algorithms and understanding the complexity of fundamental problems in these new models of computation. Given the similarities of concurrent systems of multiple agents and multiplayer games, this thesis analyzes a spectrum of models connecting these three fields and bridges the gaps between them by building upon techniques from the growing literature studying the complexity of games through gadget motion planning frameworks.

Degree

thesis:*
Name thesis:degree_name
Doctoral
Department dc:contributor.department
Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science
Grantor dc:publisher
Massachusetts Institute of Technology
Year dc:date.issued
2023

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Coulombe, Michael Joseph
Advisor dc:contributor.advisor
  • Demaine, Erik D.

Rights

dc:rights
Statement dc:rights
  • In Copyright - Educational Use Permitted
  • Copyright retained by author(s)

Identifiers

dc:identifier.*
Handle dc:identifier.uri
https://hdl.handle.net/1721.1/151237
OAI identifier oai:identifier
oai:dspace.mit.edu:1721.1/151237

Chain of custody

source
Harvested from
MIT
Base URL
dspace.mit.edu/oai/request
Last updated
2026-07-22
Source record
OAI-PMH GetRecord
related terms
citation

Coulombe, Michael Joseph. Games meet Concurrency: Algorithms and Hardness. Massachusetts Institute of Technology, 2023. https://hdl.handle.net/1721.1/151237