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Massachusetts Institute of Technology

Architecture Evaluation for Extended Reality Devices

Abstract

dc:description.abstract

Many technology companies have initiated significant efforts with digital transformation for their enterprises to satisfy current business needs and reach out to larger markets such as investments in Intelligent platforms (Cloud & AI), Intelligent automation (RPA), Internet of Things (IoT). VR/AR/MR technologies are also considered part of this digital transformation, specifically by the use of hand gestures, voice, hand controllers, and gaze to control the projection of experiences in the Augmented, Virtual, and Mixed Reality worlds. There are many product designs and potential manufacturing improvements for creating head-mounted devices. However, the best product architecture and “go to market” approach is still unclear to the industry. Microsoft with HoloLens has a complex architecture with a high-quality immersion experience, focusing on the enterprise and government markets with sophisticated healthcare, manufacturing, and military/defense applications. However, their initial price to market is way above their competitors. Meta with Oculus has focused their efforts on consumer electronics with gaming applications. Others such as Magic Leap, Samsung with Gear VR, HTC Vive, Google Cardboard, Google Lens, Sony with PlayStation VR controllers, and Apple with AR glasses have interesting product proposals in retail, advertising, education, gaming, and social media environments. This thesis analyzes product design and functionalities strategies for XR Head-Mounted devices, evaluates a broad range of variables, and suggests a range of architectures that could meet users' future market needs. The result of this analysis is summarized in two main architectures; Spiral #1: Stable Intermediate Use Case and Spiral #2: Future Use Case. Spiral #1 is an excellent option to use as a stable intermediate architecture; it minimizes downside while capturing upside opportunities in size, comfort, and cost until Spiral #2 can be fully implemented.

Degree

thesis:*
Name thesis:degree_name
Master
Department dc:contributor.department
System Design and Management Program.
Grantor dc:publisher
Massachusetts Institute of Technology
Year dc:date.issued
2022

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Soto, Pedro
Advisor dc:contributor.advisor
  • Cameron, Bruce G.

Rights

dc:rights
Statement dc:rights
  • In Copyright - Educational Use Permitted
  • Copyright retained by author(s)

Identifiers

dc:identifier.*
Handle dc:identifier.uri
https://hdl.handle.net/1721.1/147216
OAI identifier oai:identifier
oai:dspace.mit.edu:1721.1/147216

Chain of custody

source
Harvested from
MIT
Base URL
dspace.mit.edu/oai/request
Last updated
2026-07-22
Source record
OAI-PMH GetRecord
related terms
citation

Soto, Pedro. Architecture Evaluation for Extended Reality Devices. Massachusetts Institute of Technology, 2022. https://hdl.handle.net/1721.1/147216