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Massachusetts Institute of Technology

Designing for Tinkerability for Accessibility

Abstract

dc:description.abstract

As programming has increasingly become a part of the STEM curriculum in elementary and middle school classrooms, block-based visual coding languages have emerged as a tool to teach young kids and other beginners basic computer science concepts. Platforms such as Scratch have been specifically designed to support learning through tinkering and play, making them ideal educational tools for a younger audience. While block-based coding may be more accessible to young programmers compared to more complex text-based languages, many of these visual coding environments are currently designed in a way that is inaccessible to users who are blind or who have visual impairments. This thesis explores general design considerations for accessibility in tinkerable, block-based coding environments, and explains how to apply these principles to improve visual accessibility in a new programming app called OctoPlay.

Degree

thesis:*
Name thesis:degree_name
Master
Department dc:contributor.department
Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science
Grantor dc:publisher
Massachusetts Institute of Technology
Year dc:date.issued
2022

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Bulovic, Katarina
Advisor dc:contributor.advisor
  • Rusk, Natalie

Rights

dc:rights
Statement dc:rights
  • In Copyright - Educational Use Permitted
  • Copyright MIT

Identifiers

dc:identifier.*
Handle dc:identifier.uri
https://hdl.handle.net/1721.1/144686
OAI identifier oai:identifier
oai:dspace.mit.edu:1721.1/144686

Chain of custody

source
Harvested from
MIT
Base URL
dspace.mit.edu/oai/request
Last updated
2026-07-22
Source record
OAI-PMH GetRecord
related terms
citation

Bulovic, Katarina. Designing for Tinkerability for Accessibility. Massachusetts Institute of Technology, 2022. https://hdl.handle.net/1721.1/144686