Abstract
dc:description.abstractAdvances in reinforcement learning have allowed agents to learn a variety of board games and video games at superhuman levels. Unlike humans - which can generalize to a wide range of tasks with very little experience - these algorithms typically need vast number of experience replays to perform at the same level. In this thesis, we propose a model-based reinforcement learning approach that represents the environment using an explicit symbolic model in the form of a domain-specific language (DSL) that represents the world as a set of discrete objects with underlying latent properties that govern their dynamical interactions. We present a novel, neurally guided, on-line inference technique to recover the structured world representation from raw video observations, with the intent to be used for downstream model-based planning. We qualitatively evaluate our inference performance on classical Atari games, as well as on physics-based mobile games.
Degree
thesis:*- Name thesis:degree_name
- Master
- Department dc:contributor.department
- Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science
- Grantor dc:publisher
- Massachusetts Institute of Technology
- Year dc:date.issued
- 2022
Author and committee
dc:creator, dc:contributor.*- Author dc:creator
-
- Kapur, Shreyas
- Advisor dc:contributor.advisor
-
- Tenenbaum, Joshua B.
Rights
dc:rights- Statement dc:rights
-
- In Copyright - Educational Use Permitted
- Copyright MIT
- Licence dc:rights.uri
Identifiers
dc:identifier.*- Handle dc:identifier.uri
- https://hdl.handle.net/1721.1/144497
- OAI identifier oai:identifier
- oai:dspace.mit.edu:1721.1/144497