Abstract
dc:description.abstractWe quantitatively study the emergence of symbolic communication in humans with a communication game that attempts to recapitulate an essential step in the development of human language: the emergence of shared abstract symbols in order to accomplish complex tasks. In our experimental setup, a teacher must communicate an abstract notion, a formula in first order logic rendered to them in natural language, to a student. Subjects do so through a narrow channel that deprives them of common shared symbols: they cannot see or speak to one another and must only communicate via the motions of cars in a computer game. We observe that subjects spontaneously develop a shared vocabulary of car motions for task-specific concepts, such as “square” and “forall”, as well as for task-agnostic concepts such as “your turn”. We find that symbols are harder to establish than icons and indices, and that systematically, indices develop before icons, which develop before symbols. We characterize the conditions under which indices, icons, and symbols arise, and identify communicating in ambiguous game environments as the primary pressure for icon and symbol development.
Degree
thesis:*- Name thesis:degree_name
- Master
- Department dc:contributor.department
- Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science
- Grantor dc:publisher
- Massachusetts Institute of Technology
- Year dc:date.issued
- 2022
Author and committee
dc:creator, dc:contributor.*- Author dc:creator
-
- Cheng, Emily
- Advisors dc:contributor.advisor
-
- Katz, Boris
- Barbu, Andrei
Rights
dc:rights- Statement dc:rights
-
- In Copyright - Educational Use Permitted
- Copyright MIT
- Licence dc:rights.uri
Identifiers
dc:identifier.*- Handle dc:identifier.uri
- https://hdl.handle.net/1721.1/143215
- OAI identifier oai:identifier
- oai:dspace.mit.edu:1721.1/143215