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Massachusetts Institute of Technology

Virtual Worldmaking: A Phantasmal Media Approach to VRChat

Abstract

dc:description.abstract

Social VR expresses human subjectivities on multiple scales, from within its computational structure to interpersonally between users. Theorizing bodies as situated, distributed, and imbued with affect, this thesis analyzes how the systemic proliferation of the “anime girl” avatar in the social VR platform VRChat reflects gendered biopolitics of power and control. Positioning contemporary social VR at a unique moment of media convergence and sociopolitical unrest, this thesis argues for more pluriversal negotiations of virtual realities through the lens of virtual worldmaking. Drawing from cultural theory and D. Fox Harrell’s phantasmal media framework, I unravel the boundaries between subjective experience and computational modes of being at the perceptual interface of social VR. First, in two auto-ethnographically inspired close readings of my experience in VRChat, I find that despite positivistic promises of heightened social presence, social VR reproduces gendered exclusions and discriminatory representational norms in sociotechnical ways. In particular, the technical form of the anime girl avatar reinscribes fantasy tropes about Asian women rooted in techno-orientalist cultural histories. Complicating notions of the “anime girl” avatar as a neutral, post-racial virtual citizen, I instead argue that practices of proliferating whiteness and appropriating bodies coded as female are well situated within the harrowing realities of globalization. Understanding that avatar bodies possess affective investments with operative power, a material history, and technical agency is essential to developing more co-creative approaches toward virtual embodiment. I propose cybershamanic world-making as a creative praxis for constructing new, embodied knowledges by centering cultural memory. To conclude, I then present my work A Place of Care, a VR performance that centers the contemporary realities of violence against Asian and migrant women to consider how a greater respect for issues of transnational identity could forefront engagements with virtual space.

Degree

thesis:*
Name thesis:degree_name
Master
Department dc:contributor.department
Massachusetts Institute of Technology. Program in Comparative Media Studies/Writing
Grantor dc:publisher
Massachusetts Institute of Technology
Year dc:date.issued
2021

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Kim, Andrea Shinyoung
Advisors dc:contributor.advisor
  • Harrell, D. Fox
  • Buyandelger, Manduhai

Rights

dc:rights
Statement dc:rights
  • In Copyright - Educational Use Permitted
  • Copyright retained by author(s)

Identifiers

dc:identifier.*
Handle dc:identifier.uri
https://hdl.handle.net/1721.1/139259
OAI identifier oai:identifier
oai:dspace.mit.edu:1721.1/139259

Chain of custody

source
Harvested from
MIT
Base URL
dspace.mit.edu/oai/request
Last updated
2026-07-22
Source record
OAI-PMH GetRecord
related terms
citation

Kim, Andrea Shinyoung. Virtual Worldmaking: A Phantasmal Media Approach to VRChat. Massachusetts Institute of Technology, 2021. https://hdl.handle.net/1721.1/139259