Massachusetts Institute of Technology
Physically accurate collisions in StarLogo Nova
Abstract
dc:description.abstractStarLogo Nova is a blocks-based programming language for students that helps teach programming by allowing users to model their own physical simulations and create games. In many simulations and games, it may be useful to have physically accurate elastic, inelastic, or partially inelastic collisions. However, StarLogo's current collision detection system relies on detecting overlapping objects after they have already collided, so it cannot simulate such collisions. We create a new continuous-time collision detection algorithm which computes the exact time two objects collide and processes collisions in time order. To verify it is possible to add physically accurate collisions to StarLogo using this algorithm, we test the continuous collision algorithm in the GlowScript, using elastic, inelastic, and partially elastic collision behavior. The new algorithm can be integrated into the execution model and new blocks can be added for different types of physically accurate collisions in order to bring accurate collisions to StarLogo.
Degree
thesis:*- Name thesis:degree_name
- Master
- Department dc:contributor.department
- Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science
- Grantor dc:publisher
- Massachusetts Institute of Technology
- Year dc:date.issued
- 2021
Author and committee
dc:creator, dc:contributor.*- Author dc:creator
-
- Chao, Megan(Megan C.)
- Advisor dc:contributor.advisor
-
- Eric Klopfer.
Subjects
dc:subject × 1Rights
dc:rights- Statement dc:rights
-
- MIT theses may be protected by copyright. Please reuse MIT thesis content according to the MIT Libraries Permissions Policy, which is available through the URL provided.
- Licence dc:rights.uri
- Language dc:language.iso
- eng
Identifiers
dc:identifier.*- Handle dc:identifier.uri
- https://hdl.handle.net/1721.1/130683
- OAI identifier oai:identifier
- oai:dspace.mit.edu:1721.1/130683