{"id":{"repo_id":"mit","oai_identifier":"oai:dspace.mit.edu:1721.1/130596"},"canonical_url":"https://search.dev.ndltd.org/etd/mit/oai:dspace.mit.edu:1721.1/130596","repository":{"repo_id":"mit","name":"MIT","base_url":"https://dspace.mit.edu/oai/request"},"display":{"title":"Venous materials towards interactive fluidic mechanism","abstract":"This thesis proposes the vision of Venous Materials which intends to explore the idea that fluid can be considered and manipulated as a tangible digital-physical element for interaction design. Venous Materials suggests a new approach to design interactive materials with means of designing fluidic channels inside deformable materials. These materials are demonstrated as a new type of interactive material that acts as embedded analog fluidic sensors by responding to human input (such as pressure and bending) and by utilizing the flow in an enclosed mechanism for display and color change. This thesis demonstrates the design space and its utilities through several applications, and presents how Venous Materials can be implemented as a tangible interactive tool to augment everyday scenarios. In order to increase the accessibility of Venous Materials for researchers and designers to utilize, a software platform and user interface was built to allow users a simple way to control, predict, and program the fluidic mechanisms. It serves as a design tool that allows users to design the geometry, input mechanical force, and simulate the flow results dynamically. Furthermore, this thesis presents the fabrication process that was developed for Venous Materials, which was documented and demonstrated in a hands-on workshop. Finally, this thesis will discuss the future developments and opportunities of Venous Materials towards Interactive Fluidic Mechanisms.","abstract_html":"This thesis proposes the vision of Venous Materials which intends to explore the idea that fluid can be considered and manipulated as a tangible digital-physical element for interaction design. Venous Materials suggests a new approach to design interactive materials with means of designing fluidic channels inside deformable materials. These materials are demonstrated as a new type of interactive material that acts as embedded analog fluidic sensors by responding to human input (such as pressure and bending) and by utilizing the flow in an enclosed mechanism for display and color change. This thesis demonstrates the design space and its utilities through several applications, and presents how Venous Materials can be implemented as a tangible interactive tool to augment everyday scenarios. In order to increase the accessibility of Venous Materials for researchers and designers to utilize, a software platform and user interface was built to allow users a simple way to control, predict, and program the fluidic mechanisms. It serves as a design tool that allows users to design the geometry, input mechanical force, and simulate the flow results dynamically. Furthermore, this thesis presents the fabrication process that was developed for Venous Materials, which was documented and demonstrated in a hands-on workshop. 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