Abstract
dc:description.abstractSpatial experience is the process by which we locate ourselves within our environment, and understand and interact with it. Understanding spatial experience has been a major endeavor within the social sciences, the arts, and architecture throughout history, giving rise to recent theories of embodied and enacted cognition. Understanding spatial experience has also been a pursuit of computer science. However, despite substantial advances in artificial intelligence and computer vision, there has yet to be a computational model of human spatial experience. What are the computations involved in human spatial experience? Can we develop machines that can describe and represent spatial experience? In this dissertation, I take a step towards developing a computational account of human spatial experience and outline the steps for developing machine spatial experience.
Degree
thesis:*- Name thesis:degree_name
- Doctoral
- Department dc:contributor.department
- Massachusetts Institute of Technology. Department of Architecture
- Grantor dc:publisher
- Massachusetts Institute of Technology
- Year dc:date.issued
- 2019
Author and committee
dc:creator, dc:contributor.*- Author dc:creator
-
- Zaman, C̦ağrı Hakan.
- Advisor dc:contributor.advisor
-
- Terry Knight and Randall Davis.
Subjects
dc:subject × 1Rights
dc:rights- Statement dc:rights
-
- MIT theses may be protected by copyright. Please reuse MIT thesis content according to the MIT Libraries Permissions Policy, which is available through the URL provided.
- Licence dc:rights.uri
- Language dc:language.iso
- eng
Identifiers
dc:identifier.*- Handle dc:identifier.uri
- https://hdl.handle.net/1721.1/129880
- OAI identifier oai:identifier
- oai:dspace.mit.edu:1721.1/129880