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Massachusetts Institute of Technology

Essays on spillover effects in digital media

Abstract

dc:description.abstract

In this thesis, I address spillover effects in digital media across 3 different essays. In Chapter 1, I focus on estimating social spillovers in the consumption of online news. Exploiting regional rainfall as a natural experiment, I find strong statistical evidence of positive social spillovers in consumption of online New York Times content. Specifically, I find that a 1% increase in aggregate viewership outside of a focal region causes viewership in that region to increase by approximately 0.34%. Further analysis shows that these spillover effects are skewed toward the most popular content and are driven by social media sharing rather than search engines or news aggregators. In Chapter 2, I estimate the spillover effect of paid advertising on organic mobile app installations. I analyze a spend shutoff "experiment" conducted by GameSpace, a major US-based mobile game developer.

Degree

thesis:*
Name thesis:degree_name
Doctoral
Department dc:contributor.department
Sloan School of Management
Grantor dc:publisher
Massachusetts Institute of Technology
Year dc:date.issued
2020

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Zhao, MichaelPh. D.Massachusetts Institute of Technology.
Advisor dc:contributor.advisor
  • Sinan Aral.

Subjects

dc:subject × 1

Rights

dc:rights
Statement dc:rights
  • MIT theses may be protected by copyright. Please reuse MIT thesis content according to the MIT Libraries Permissions Policy, which is available through the URL provided.
Language dc:language.iso
eng

Identifiers

dc:identifier.*
Handle dc:identifier.uri
https://hdl.handle.net/1721.1/129362
OAI identifier oai:identifier
oai:dspace.mit.edu:1721.1/129362

Chain of custody

source
Harvested from
MIT
Base URL
dspace.mit.edu/oai/request
Last updated
2026-07-22
Source record
OAI-PMH GetRecord
citation

Zhao, MichaelPh. D.Massachusetts Institute of Technology.. Essays on spillover effects in digital media. Massachusetts Institute of Technology, 2020. https://hdl.handle.net/1721.1/129362