Massachusetts Institute of Technology
Algorithmic design of wind instrument shape via 3D FDTD and deep learning
Abstract
dc:description.abstractTraditional design of wind instruments centers around simple shapes such as tubes and cones, whose acoustic properties are well understood and are easily fabricated with traditional manufacturing methods. The advent of additive manufacturing enables the realization of highly complex geometries and new wind instruments with unique sound qualities. While simulation software exists to predict the sound of wind instruments given their shape, the inverse problem of generating a shape that creates a desired sound is challenging given the computational cost of 3D acoustic simulations. In this work we create a fast 3D acoustic wind instrument simulator using GPU acceleration. In addition, we use deep learning to solve the inverse problem of generating a 3D shape that roughly approximates a desired sound when played as a single-reed instrument. Finally we develop an automatic method for determining pitch hole locations for a given shape to generate playable instruments.
Degree
thesis:*- Name thesis:degree_name
- Master
- Department dc:contributor.department
- Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science
- Grantor dc:publisher
- Massachusetts Institute of Technology
- Year dc:date.issued
- 2019
Author and committee
dc:creator, dc:contributor.*- Author dc:creator
-
- Wang, Larry(Larry Z.)
- Advisor dc:contributor.advisor
-
- Justin Solomon.
Subjects
dc:subject × 1Rights
dc:rights- Statement dc:rights
-
- MIT theses are protected by copyright. They may be viewed, downloaded, or printed from this source but further reproduction or distribution in any format is prohibited without written permission.
- Licence dc:rights.uri
- Language dc:language.iso
- eng
Identifiers
dc:identifier.*- Handle dc:identifier.uri
- https://hdl.handle.net/1721.1/123116
- OAI identifier oai:identifier
- oai:dspace.mit.edu:1721.1/123116