Massachusetts Institute of Technology
Classifying teams in the NBA with player behavioral data
Abstract
dc:description.abstractI use SecondSpectrum play-by-play data from the 2016-2017 NBA season to assemble behavioral event data for each player. Behavioral data includes propensity to dribble/pass/shoot, and also the resulting quality of shot when players decide to shoot or make another pass. I apply a k-means clustering algorithm to cluster teams based on their starting lineup behavior data; the clusters show different team makeups within the behavioral data collected. In particular, the clustering identified pass-heavy vs dribble-heavy offenses, and good shot-decision making teams.
Degree
thesis:*- Name thesis:degree_name
- Bachelor
- Department dc:contributor.department
- Massachusetts Institute of Technology. Department of Mechanical Engineering
- Grantor dc:publisher
- Massachusetts Institute of Technology
- Year dc:date.issued
- 2018
Author and committee
dc:creator, dc:contributor.*- Author dc:creator
-
- Poler, Colin(Colin M.)
- Advisor dc:contributor.advisor
-
- Peko Hosoi.
Subjects
dc:subject × 1Rights
dc:rights- Statement dc:rights
-
- MIT theses are protected by copyright. They may be viewed, downloaded, or printed from this source but further reproduction or distribution in any format is prohibited without written permission.
- Licence dc:rights.uri
- Language dc:language.iso
- eng
Identifiers
dc:identifier.*- Handle dc:identifier.uri
- https://hdl.handle.net/1721.1/122880
- OAI identifier oai:identifier
- oai:dspace.mit.edu:1721.1/122880