{"id":{"repo_id":"mit","oai_identifier":"oai:dspace.mit.edu:1721.1/120688"},"canonical_url":"https://search.dev.ndltd.org/etd/mit/oai:dspace.mit.edu:1721.1/120688","repository":{"repo_id":"mit","name":"MIT","base_url":"https://dspace.mit.edu/oai/request"},"display":{"title":"Spatial News : exploring augmented reality as a format for content production, organization, and consumption","abstract":"News has been criticised for being fake and promoting echo-chambers. At the same time, spatial technologies have become more accessible, enabling affordable virtual reality (VR) and augmented reality (AR) systems. These systems enable a new channel for interfaces and content. Can these technologies establish a connection between space and news, resulting in a stronger connection between viewers and the news? We address these questions by building tools for news production and content consumption that use spatial technology. Through user-tests we show that spatial-organization of news information can result in greater news exposure. We evaluate spatial production tools by creating three live-broadcasts in VR and comparing them to broadcasts done by a production team. We also show that users have a bimodal response to 2.5D videos shown in AR. This thesis presents and evaluates a series of interactive spatial experiences to address the potential for spatial technologies for media-based journalism.","abstract_html":"News has been criticised for being fake and promoting echo-chambers. At the same time, spatial technologies have become more accessible, enabling affordable virtual reality (VR) and augmented reality (AR) systems. These systems enable a new channel for interfaces and content. Can these technologies establish a connection between space and news, resulting in a stronger connection between viewers and the news? We address these questions by building tools for news production and content consumption that use spatial technology. Through user-tests we show that spatial-organization of news information can result in greater news exposure. We evaluate spatial production tools by creating three live-broadcasts in VR and comparing them to broadcasts done by a production team. We also show that users have a bimodal response to 2.5D videos shown in AR. This thesis presents and evaluates a series of interactive spatial experiences to address the potential for spatial technologies for media-based journalism.","abstract_has_math":false,"creators":["Bedri, Hisham"],"institution":"Massachusetts Institute of Technology","degree_name":null,"degree_level":null,"degree_discipline":null,"degree_department":"Program in Media Arts and Sciences (Massachusetts Institute of Technology)","school":null,"contributors":[],"advisors":["Andrew Lippman."],"committee_chairs":[],"committee_members":[],"year":2018,"date_issued":"2018","date_published":"2018","updated_at":"2026-07-22T22:21:00Z","subjects":["Program in Media Arts and Sciences ()"],"languages":["eng"],"rights":["MIT theses are protected by copyright. They may be viewed, downloaded, or printed from this source but further reproduction or distribution in any format is prohibited without written permission."],"rights_urls":["http://dspace.mit.edu/handle/1721.1/7582"],"identifier_entries":[]},"links":{"outbound_url":"http://hdl.handle.net/1721.1/120688","outbound_label":"Handle","outbound_source":"dc:identifier.uri"},"metadata_groups":[{"id":"people","label":"People","entries":[{"key":"dc:contributor.advisor","label":"Advisor","values":["Andrew Lippman."]},{"key":"dc:contributor.department","label":"Department","values":["Program in Media Arts and Sciences (Massachusetts Institute of Technology)"]},{"key":"dc:contributor.other","label":"Dc Contributor Other","values":["Program in Media Arts and Sciences (Massachusetts Institute of Technology)"]},{"key":"dc:creator","label":"Author","values":["Bedri, Hisham"]}]},{"id":"academic_context","label":"Academic Context","entries":[{"key":"dc:date.accessioned","label":"Dc Date Accessioned","values":["2019-03-01T19:58:24Z"]},{"key":"dc:date.available","label":"Dc Date Available","values":["2019-03-01T19:58:24Z"]},{"key":"dc:date.issued","label":"Date","values":["2018"]},{"key":"dc:publisher","label":"Institution","values":["Massachusetts Institute of Technology"]},{"key":"dc:type","label":"Dc Type","values":["Thesis"]}]},{"id":"subjects_keywords","label":"Subjects and Keywords","entries":[{"key":"dc:subject","label":"Dc Subject","values":["Program in Media Arts and Sciences ()"]}]},{"id":"language_rights","label":"Language and Rights","entries":[{"key":"dc:language.iso","label":"Language (ISO)","values":["eng"]},{"key":"dc:rights","label":"Dc Rights","values":["MIT theses are protected by copyright. They may be viewed, downloaded, or printed from this source but further reproduction or distribution in any format is prohibited without written permission."]},{"key":"dc:rights.uri","label":"Rights URI","values":["http://dspace.mit.edu/handle/1721.1/7582"]}]},{"id":"identifiers","label":"Identifiers","entries":[{"key":"dc:identifier.uri","label":"Identifier URI","values":["http://hdl.handle.net/1721.1/120688"]}]},{"id":"additional","label":"Additional Metadata","entries":[{"key":"dc:description","label":"Description","values":["Thesis: S.M., Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2018.","Cataloged from PDF version of thesis. \"September 2018.\"","Includes bibliographical references."]},{"key":"dc:description.abstract","label":"Abstract","values":["News has been criticised for being fake and promoting echo-chambers. At the same time, spatial technologies have become more accessible, enabling affordable virtual reality (VR) and augmented reality (AR) systems. These systems enable a new channel for interfaces and content. Can these technologies establish a connection between space and news, resulting in a stronger connection between viewers and the news? We address these questions by building tools for news production and content consumption that use spatial technology. Through user-tests we show that spatial-organization of news information can result in greater news exposure. We evaluate spatial production tools by creating three live-broadcasts in VR and comparing them to broadcasts done by a production team. We also show that users have a bimodal response to 2.5D videos shown in AR. This thesis presents and evaluates a series of interactive spatial experiences to address the potential for spatial technologies for media-based journalism."]},{"key":"dc:description.degree","label":"Dc Description Degree","values":["S.M."]},{"key":"dc:title","label":"Title","values":["Spatial News : exploring augmented reality as a format for content production, organization, and consumption"]}]}],"canonical_facts":{"dc:contributor.advisor":["Andrew Lippman."],"dc:contributor.department":["Program in Media Arts and Sciences (Massachusetts Institute of Technology)"],"dc:contributor.other":["Program in Media Arts and Sciences (Massachusetts Institute of Technology)"],"dc:creator":["Bedri, Hisham"],"dc:date.accessioned":["2019-03-01T19:58:24Z"],"dc:date.available":["2019-03-01T19:58:24Z"],"dc:date.issued":["2018"],"dc:description":["Thesis: S.M., Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2018.","Cataloged from PDF version of thesis. \"September 2018.\"","Includes bibliographical references."],"dc:description.abstract":["News has been criticised for being fake and promoting echo-chambers. At the same time, spatial technologies have become more accessible, enabling affordable virtual reality (VR) and augmented reality (AR) systems. These systems enable a new channel for interfaces and content. Can these technologies establish a connection between space and news, resulting in a stronger connection between viewers and the news? We address these questions by building tools for news production and content consumption that use spatial technology. Through user-tests we show that spatial-organization of news information can result in greater news exposure. We evaluate spatial production tools by creating three live-broadcasts in VR and comparing them to broadcasts done by a production team. We also show that users have a bimodal response to 2.5D videos shown in AR. 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