Back to results

Massachusetts Institute of Technology

Improving economics education outcomes through gamification and simulation

Abstract

dc:description.abstract

Presented here is a thorough attempt to translate concepts in microeconomics to games in an attempt to improve educational outcomes at the high school and college level. Two different kinds of educational economics games are explored and described in detail, with the second having been implemented using the Unity game engine. Playtesting was done with both students and educators, in order to improve gameplay experience and ascertain how games can be best implemented within the economics curriculum. Further improvements to gameplay and educational effectiveness of the project are explored for possible future work done on the topic.

Degree

thesis:*
Department dc:contributor.department
Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science.
Grantor dc:publisher
Massachusetts Institute of Technology
Year dc:date.issued
2018

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Shi, Hongyi, M. Eng Massachusetts Institute of Technology
Advisor dc:contributor.advisor
  • Rik Eberhardt.

Subjects

dc:subject × 1

Rights

dc:rights
Statement dc:rights
  • MIT theses are protected by copyright. They may be viewed, downloaded, or printed from this source but further reproduction or distribution in any format is prohibited without written permission.
Language dc:language.iso
eng

Identifiers

dc:identifier.*
Handle dc:identifier.uri
http://hdl.handle.net/1721.1/119715
OAI identifier oai:identifier
oai:dspace.mit.edu:1721.1/119715

Chain of custody

source
Harvested from
MIT
Base URL
dspace.mit.edu/oai/request
Last updated
2026-07-22
Source record
OAI-PMH GetRecord
citation

Shi, Hongyi, M. Eng Massachusetts Institute of Technology. Improving economics education outcomes through gamification and simulation. Massachusetts Institute of Technology, 2018. http://hdl.handle.net/1721.1/119715