{"id":{"repo_id":"mit","oai_identifier":"oai:dspace.mit.edu:1721.1/119546"},"canonical_url":"https://search.dev.ndltd.org/etd/mit/oai:dspace.mit.edu:1721.1/119546","repository":{"repo_id":"mit","name":"MIT","base_url":"https://dspace.mit.edu/oai/request"},"display":{"title":"Using near misses to teach concepts to a human intelligence system","abstract":"If we are to understand how we can build artificial intelligence machines that are able to organically process and acquire knowledge like humans do, we must first understand how to teach a human intelligence system to model and learn generic concepts without resorting to mechanistic hand-coding of such concepts. Such an achievement in human intelligence is an important stride towards the realization of Minsky's hypothetical \"baby machine.\" Genesis is a story-understanding system that reads and analyzes stories in simple English, as humans do. Genesis can recognize certain sequences of events as particular manifestations of some user-defined concepts, such as revenge or physical retaliation. However, both the structure and definition of these high-level concepts must be explicitly provided by the user, and must be exactly matched using concept patterns against sequences of events in a story. I propose that this paradigm is unlike how humans learn such concepts, and instead, such concepts are learned by example, not by explicit definition. To introduce this organic, example-driven paradigm to Genesis, I have created STUDENT, a system that ingests a small series of positive and negative examples of concepts and builds an internal model for these concepts. By aligning similar examples of concepts together, I have constructed refined concept patterns which encompass multiple, different manifestations of the concepts, without requiring a human to explicitly define them. Adding this capability to Genesis enables it to learn concepts by example from a teacher. This behavior emulates how maturing humans learn concepts. Achieving this ability to emulate a human's learning process for a new idea brings us one step closer to modeling human intelligence and story understanding.","abstract_html":"If we are to understand how we can build artificial intelligence machines that are able to organically process and acquire knowledge like humans do, we must first understand how to teach a human intelligence system to model and learn generic concepts without resorting to mechanistic hand-coding of such concepts. Such an achievement in human intelligence is an important stride towards the realization of Minsky&#x27;s hypothetical &quot;baby machine.&quot; Genesis is a story-understanding system that reads and analyzes stories in simple English, as humans do. Genesis can recognize certain sequences of events as particular manifestations of some user-defined concepts, such as revenge or physical retaliation. However, both the structure and definition of these high-level concepts must be explicitly provided by the user, and must be exactly matched using concept patterns against sequences of events in a story. I propose that this paradigm is unlike how humans learn such concepts, and instead, such concepts are learned by example, not by explicit definition. To introduce this organic, example-driven paradigm to Genesis, I have created STUDENT, a system that ingests a small series of positive and negative examples of concepts and builds an internal model for these concepts. By aligning similar examples of concepts together, I have constructed refined concept patterns which encompass multiple, different manifestations of the concepts, without requiring a human to explicitly define them. Adding this capability to Genesis enables it to learn concepts by example from a teacher. This behavior emulates how maturing humans learn concepts. Achieving this ability to emulate a human&#x27;s learning process for a new idea brings us one step closer to modeling human intelligence and story understanding.","abstract_has_math":false,"creators":["Barnwell, Jake A. (Jake Allen)"],"institution":"Massachusetts Institute of Technology","degree_name":null,"degree_level":null,"degree_discipline":null,"degree_department":"Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science.","school":null,"contributors":[],"advisors":["Patrick H. Winston."],"committee_chairs":[],"committee_members":[],"year":2018,"date_issued":"2018","date_published":"2018","updated_at":"2026-07-22T22:21:23Z","subjects":["Electrical Engineering and Computer Science."],"languages":["eng"],"rights":["MIT theses are protected by copyright. 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The certified thesis is available in the Institute Archives and Special Collections.","Cataloged from student-submitted PDF version of thesis.","Includes bibliographical references (page 63)."]},{"key":"dc:description.abstract","label":"Abstract","values":["If we are to understand how we can build artificial intelligence machines that are able to organically process and acquire knowledge like humans do, we must first understand how to teach a human intelligence system to model and learn generic concepts without resorting to mechanistic hand-coding of such concepts. Such an achievement in human intelligence is an important stride towards the realization of Minsky's hypothetical \"baby machine.\" Genesis is a story-understanding system that reads and analyzes stories in simple English, as humans do. Genesis can recognize certain sequences of events as particular manifestations of some user-defined concepts, such as revenge or physical retaliation. 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