Massachusetts Institute of Technology
ELK : an online, role-playing game to better elicit learner knowledge
Abstract
dc:description.abstractTeachers that elicit learner knowledge at the beginning of new units are more aware of student preconceptions and reasoning. Teachers who understand student preconceptions are able better to anticipate misconceptions and help students assimilate new knowledge. However, many pre-service and in-service teachers neither collect student ideas nor know how to do so. For my thesis, I have designed and implemented Eliciting Learner Knowledge (ELK), an online, role-playing game for pre-service teachers. While playing ELK, users experiment and learn skills and strategies for gathering students ideas. The game has been iteratively user tested during Teaching System Lab's Dine and Play sessions and implemented in MIT's 11.125 Introduction to Education class.
Degree
thesis:*- Department dc:contributor.department
- Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science.
- Grantor dc:publisher
- Massachusetts Institute of Technology
- Year dc:date.issued
- 2017
Author and committee
dc:creator, dc:contributor.*- Author dc:creator
-
- Wong, Tiffany Chi Man
- Advisor dc:contributor.advisor
-
- Justin Reich.
Subjects
dc:subject × 1Rights
dc:rights- Statement dc:rights
-
- MIT theses are protected by copyright. They may be viewed, downloaded, or printed from this source but further reproduction or distribution in any format is prohibited without written permission.
- Licence dc:rights.uri
- Language dc:language.iso
- eng
Identifiers
dc:identifier.*- Handle dc:identifier.uri
- http://hdl.handle.net/1721.1/113454
- OAI identifier oai:identifier
- oai:dspace.mit.edu:1721.1/113454