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Massachusetts Institute of Technology

Use of a simulation game and queuing model to achieve shorter lead times in stamping die development

Abstract

dc:description

Thesis (M.S.)--Massachusetts Institute of Technology, Dept. of Mechanical Engineering, 1996, and Thesis (M.S.)--Massachusetts Institute of Technology, Sloan School of Management, 1996.

Degree

thesis:*
Department dc:contributor.department
Massachusetts Institute of Technology. Dept. of Mechanical Engineering
Grantor dc:publisher
Massachusetts Institute of Technology
Year dc:date.issued
1996

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Kelly, Brian J
Advisor dc:contributor.advisor
  • Charles H. Fine, Daniel Whitney.

Subjects

dc:subject × 2

Rights

dc:rights
Statement dc:rights
  • M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission.
Language dc:language.iso
eng

Identifiers

dc:identifier.*
Handle dc:identifier.uri
http://hdl.handle.net/1721.1/10923
OAI identifier oai:identifier
oai:dspace.mit.edu:1721.1/10923

Chain of custody

source
Harvested from
MIT
Base URL
dspace.mit.edu/oai/request
Last updated
2026-07-22
Source record
OAI-PMH GetRecord
citation

Kelly, Brian J. Use of a simulation game and queuing model to achieve shorter lead times in stamping die development. Massachusetts Institute of Technology, 1996. http://hdl.handle.net/1721.1/10923