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Massachusetts Institute of Technology

DeepStream.tv : designing informative and engaging live streaming video experiences

Abstract

dc:description.abstract

This thesis will explore whether live streaming video from public events, which I call civic livestreams, can be more engaging and informative if relevant contextual information is added to the viewing experience. I focus on the continuing emergence of livestreams as a source of news and information, and address questions about the nature of the medium, and the social norms that guide its production and consumption. I address the fundamental question of whether engagement with livestreams can be increased through the opinionated design and deployment of a new online platform, DeepStream.tv, which can be used to curate livestreams by adding contextual information to them. I present ethnographic design research into livestreaming production and consumption, detail the design process, and analyze results of usage of this platform as a way to test several hypotheses about viewer behavior to try to determine whether engagement was increased. I conclude that while there is some evidence for increased engagement, watching a civic livestream may be a cinematic experience, with viewers being less inclined toward interactive or analytical activities, which would disrupt the immersive experience. As part of a critical making process, I also explore three concepts that influenced the design of DeepStream.tv. First, I explore the democratization of live broadcast video by tracing historical changes in infrastructure that have altered the ability to broadcast from one based on scarce resources and high costs, to one based on abundant resources and low costs. Second, I consider historical examples of adding context to video as a way to establish norms of practice that are relevant to using the DeepStream.tv platform. I link these to a larger theoretical question about the epistemology of livestreaming as a way to reconsider the tradeoff between speed of information and depth of information. Third, I analyze curation as an activity performed by people in the specific roles of journalist, fan, and activist. Through these situated activities, I examine potential reasons for, and ethical challenges with, curating livestreams.

Degree

thesis:*
Department dc:contributor.department
Massachusetts Institute of Technology. Program in Comparative Media Studies/Writing
Grantor dc:publisher
Massachusetts Institute of Technology
Year dc:date.issued
2016

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Mangum, William Gordon
Advisor dc:contributor.advisor
  • Ethan Zuckerman.

Subjects

dc:subject × 2

Rights

dc:rights
Statement dc:rights
  • M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission.
Language dc:language.iso
eng

Identifiers

dc:identifier.*
Handle dc:identifier.uri
http://hdl.handle.net/1721.1/104257
OAI identifier oai:identifier
oai:dspace.mit.edu:1721.1/104257

Chain of custody

source
Harvested from
MIT
Base URL
dspace.mit.edu/oai/request
Last updated
2026-07-22
Source record
OAI-PMH GetRecord
citation

Mangum, William Gordon. DeepStream.tv : designing informative and engaging live streaming video experiences. Massachusetts Institute of Technology, 2016. http://hdl.handle.net/1721.1/104257