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Massachusetts Institute of Technology

Role-play simulations : a tool for transformative civic education and engagement around science-intensive environmental issues

Abstract

dc:description.abstract

This dissertation tests the effectiveness of tailored, science-based role-play simulations as a tool for transformative civic education and engagement around science-intensive environmental issues. I do so by studying the results of the New England Climate Adaptation Project (NECAP). NECAP was a two-year participatory action research project aimed at building the capacity of coastal New England communities to adapt to climate change while also testing the effectiveness of role-play simulations as a civic engagement tool. The project engaged 555 diverse stakeholders across four partner coastal New England municipalities in role-play simulation workshops. Data were collected through pre- and post-workshop questionnaires administered to all participants, follow-up interviews with 30 percent of participants from each workshop, and observation. Results show that, when used in a civic engagement context, role-play simulations can stimulate transformative learning about science-intensive environmental issues in the way the simulations are designed to. Participation in the NECAP simulations led to statistically significant increases in participant concern about local climate change risks, support for local adaptation action, and confidence in the prospects of effective local adaptation action. For many participants, the simulations also resulted in increased familiarity with and support for using the consensus building approach for local adaptation decision-making; increased empathy for different perspectives and interests related to adaptation; and generally enriched understanding of local climate change risks and adaptation options. Results were largely consistent across the four towns, as well as across people of different genders, age groups, income levels, education levels, and political viewpoints. The simulations had the greatest learning effect for people who came into the workshops being somewhat concerned about climate change risks. These findings suggest that role-plays are effective across diverse demographics, and that they may be particularly powerful for engaging people who are generally in the "undecided middle" in terms of their perspectives on the issue of interest. I conclude that tailored, science based role-play simulations do, in fact, offer a powerful approach for transformative learning and civic engagement around complex science-intensive environmental issues like climate change adaptation. I also explore the mechanism through which role-play simulations catalyze transformative learning.

Degree

thesis:*
Department dc:contributor.department
Massachusetts Institute of Technology. Department of Urban Studies and Planning.
Grantor dc:publisher
Massachusetts Institute of Technology
Year dc:date.issued
2015

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Rumore, Danya Lee
Advisor dc:contributor.advisor
  • Lawrence Susskind.

Subjects

dc:subject × 1

Rights

dc:rights
Statement dc:rights
  • M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission.
Language dc:language.iso
eng

Identifiers

dc:identifier.*
Handle dc:identifier.uri
http://hdl.handle.net/1721.1/101371
OAI identifier oai:identifier
oai:dspace.mit.edu:1721.1/101371

Chain of custody

source
Harvested from
MIT
Base URL
dspace.mit.edu/oai/request
Last updated
2026-07-22
Source record
OAI-PMH GetRecord
citation

Rumore, Danya Lee. Role-play simulations : a tool for transformative civic education and engagement around science-intensive environmental issues. Massachusetts Institute of Technology, 2015. http://hdl.handle.net/1721.1/101371