Abstract
dc:description.abstractStarLogo Nova is blocks-based educational software that allows students to write and play their own 3D games online. It is the online version of StarLogo TNG. This thesis explores the problem of needing more accurate collision detection in StarLogo Nova while maintaining reasonable performance. Three new collision detection systems for StarLogo Nova are developed and evaluated. Compared to the spheres used to perform collision checks in the current system, the first new system, called the TightestFitCollider, introduces a variety of bounding spheres, bounding boxes, and bounding capsules as bounding structures that may fit the models in StarLogo Nova more closely. The second system, called the HierarchicalCollider, uses hierarchies of bounding boxes to perform even more precise collision detection than the TightestFitCollider. Finally, the third system combines the first two systems, so that the advantages of each can be used as appropriate. The three systems are evaluated for their accuracy and performance within the StarLogo Nova framework.
Degree
thesis:*- Department dc:contributor.department
- Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science.
- Grantor dc:publisher
- Massachusetts Institute of Technology
- Year dc:date.issued
- 2015
Author and committee
dc:creator, dc:contributor.*- Author dc:creator
-
- Bajekal, Divya (Divya Sanjay)
- Advisor dc:contributor.advisor
-
- Eric Klopfer.
Subjects
dc:subject × 1Rights
dc:rights- Statement dc:rights
-
- M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission.
- Licence dc:rights.uri
- Language dc:language.iso
- eng
Identifiers
dc:identifier.*- Handle dc:identifier.uri
- http://hdl.handle.net/1721.1/100293
- OAI identifier oai:identifier
- oai:dspace.mit.edu:1721.1/100293