University of Missouri--Columbia
Trained to eat : children's cognitive and emotional processing of snack food advergames
Abstract
dc:description.abstractThe purpose of this study was to determine how children cognitively and emotionally process interactive marketing of snack food products in advergames. Investigating the general relationship between customizing this type of advertising and cognitive and attitudinal effects was central to this purpose. The results of this study indicate that customization of game avatars can affect both subjective feelings of presence and psychophysiological indicators of emotion during gameplay. A secondary analysis of these data revealed significant age differences in responses to avatar customization.
Degree
thesis:*- Name thesis:degree_name
- M.A.
- Level thesis:degree_level
- Masters
- Discipline thesis:degree_discipline
- Journalism (MU)
- Grantor dc:publisher
- University of Missouri--Columbia
- Year dc:date.issued
- 2008
Author and committee
dc:creator, dc:contributor.*- Author dc:creator
-
- Bailey, Rachel
- Advisor dc:contributor.advisor
-
- Wise, Kevin Robert
Rights
dc:rights- Statement dc:rights
-
- OpenAccess.
- Language dc:language.iso
- eng, English
Identifiers
dc:identifier.*- OAI identifier oai:identifier
- oai:mospace.umsystem.edu:10355/5691