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University of Missouri--Columbia

Trained to eat : children's cognitive and emotional processing of snack food advergames

Abstract

dc:description.abstract

The purpose of this study was to determine how children cognitively and emotionally process interactive marketing of snack food products in advergames. Investigating the general relationship between customizing this type of advertising and cognitive and attitudinal effects was central to this purpose. The results of this study indicate that customization of game avatars can affect both subjective feelings of presence and psychophysiological indicators of emotion during gameplay. A secondary analysis of these data revealed significant age differences in responses to avatar customization.

Degree

thesis:*
Name thesis:degree_name
M.A.
Level thesis:degree_level
Masters
Discipline thesis:degree_discipline
Journalism (MU)
Grantor dc:publisher
University of Missouri--Columbia
Year dc:date.issued
2008

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Bailey, Rachel
Advisor dc:contributor.advisor
  • Wise, Kevin Robert

Rights

dc:rights
Statement dc:rights
  • OpenAccess.
Language dc:language.iso
eng, English

Identifiers

dc:identifier.*
OAI identifier oai:identifier
oai:mospace.umsystem.edu:10355/5691

Chain of custody

source
Harvested from
University of Missouri
Base URL
mospace.umsystem.edu/oai/request
Last updated
2026-07-24
Source record
OAI-PMH GetRecord
related terms
citation

Bailey, Rachel. Trained to eat : children's cognitive and emotional processing of snack food advergames. Masters thesis, University of Missouri--Columbia, 2008. https://hdl.handle.net/10355/5691