{"id":{"repo_id":"mississippi","oai_identifier":"oai:egrove.olemiss.edu:etd-2296"},"canonical_url":"https://search.dev.ndltd.org/etd/mississippi/oai:egrove.olemiss.edu:etd-2296","repository":{"repo_id":"mississippi","name":"University of Mississippi","base_url":"https://egrove.olemiss.edu/do/oai/"},"display":{"title":"The FEV Frontend: A Terrain and Water Simulation Client","abstract":"The FEV (Flood Emergency Visualizer) Frontend is a Java and OpenGL-based 3D vi- sualizer of flood simulation results in real-time. Simulations can be recomputed based on user-defined terrain edits made directly on the rendering surface. The frontend is the client software of the FEV system that includes a backend for solving water flow equations using CUDA. To render large datasets, level-of-detail and other optimizations are needed to render terrain and water surfaces with interactive frame rates.","abstract_html":"The FEV (Flood Emergency Visualizer) Frontend is a Java and OpenGL-based 3D vi- sualizer of flood simulation results in real-time. Simulations can be recomputed based on user-defined terrain edits made directly on the rendering surface. The frontend is the client software of the FEV system that includes a backend for solving water flow equations using CUDA. To render large datasets, level-of-detail and other optimizations are needed to render terrain and water surfaces with interactive frame rates.","abstract_has_math":false,"creators":["Sharrow, Donald Brent"],"institution":null,"degree_name":"M.S. in Engineering Science","degree_level":"Thesis","degree_discipline":"Computer and Information Science","degree_department":null,"school":null,"contributors":["Philip J. Rhodes"],"advisors":[],"committee_chairs":[],"committee_members":[],"year":2011,"date_issued":"2011-01-01T08:00:00Z","date_published":"2011-01-01T08:00:00Z","updated_at":"2026-07-24T03:06:44Z","subjects":["Engineering"],"languages":[],"rights":[],"rights_urls":[],"identifier_entries":[]},"links":{"outbound_url":"https://egrove.olemiss.edu/etd/1297","outbound_label":"Repository record","outbound_source":"dc:identifier"},"metadata_groups":[{"id":"people","label":"People","entries":[{"key":"dc:contributor","label":"Contributor","values":["Philip J. Rhodes"]},{"key":"dc:creator","label":"Author","values":["Sharrow, Donald Brent"]}]},{"id":"academic_context","label":"Academic Context","entries":[{"key":"dc:date.available","label":"Dc Date Available","values":["2020-01-23T08:00:00Z"]},{"key":"thesis:degree_discipline","label":"Discipline","values":["Computer and Information Science"]},{"key":"thesis:degree_level","label":"Degree Level","values":["Thesis"]},{"key":"thesis:degree_name","label":"Degree Name","values":["M.S. in Engineering Science"]}]},{"id":"subjects_keywords","label":"Subjects and Keywords","entries":[{"key":"dc:subject","label":"Dc Subject","values":["Engineering"]}]},{"id":"identifiers","label":"Identifiers","entries":[{"key":"dc:identifier","label":"Identifier","values":["https://egrove.olemiss.edu/etd/1297"]}]},{"id":"additional","label":"Additional Metadata","entries":[{"key":"dc:description.abstract","label":"Abstract","values":["The FEV (Flood Emergency Visualizer) Frontend is a Java and OpenGL-based 3D vi- sualizer of flood simulation results in real-time. Simulations can be recomputed based on user-defined terrain edits made directly on the rendering surface. The frontend is the client software of the FEV system that includes a backend for solving water flow equations using CUDA. To render large datasets, level-of-detail and other optimizations are needed to render terrain and water surfaces with interactive frame rates."]},{"key":"dc:title","label":"Title","values":["The FEV Frontend: A Terrain and Water Simulation Client"]}]}],"canonical_facts":{"dc:contributor":["Philip J. Rhodes"],"dc:creator":["Sharrow, Donald Brent"],"dc:date.available":["2020-01-23T08:00:00Z"],"dc:description.abstract":["The FEV (Flood Emergency Visualizer) Frontend is a Java and OpenGL-based 3D vi- sualizer of flood simulation results in real-time. Simulations can be recomputed based on user-defined terrain edits made directly on the rendering surface. The frontend is the client software of the FEV system that includes a backend for solving water flow equations using CUDA. To render large datasets, level-of-detail and other optimizations are needed to render terrain and water surfaces with interactive frame rates."],"dc:identifier":["https://egrove.olemiss.edu/etd/1297"],"dc:subject":["Engineering"],"dc:title":["The FEV Frontend: A Terrain and Water Simulation Client"],"thesis:degree_discipline":["Computer and Information Science"],"thesis:degree_level":["Thesis"],"thesis:degree_name":["M.S. in Engineering Science"]},"updated_at":"2026-07-24T03:06:44Z"}