Back to results

University of Mississippi

The Effect Of Cooperative Gameplay On Aggression And Prosociality In Violent Video Game Play

Abstract

dc:description.abstract

The aim of this study was to determine what impact (if any) the context (isolated vs. social) of playing different types (violent vs. non-violent) of video games have on people's aggression and positive social behaviors. Participants were randomly assigned to play either a violent video game or a non-violent video game in an isolated context or with another player for 30 minutes, after which they completed the same questionnaires again. Data were then collected on behavioral tasks measuring aggression and prosociality. This experiment failed to find significant effects of violent video game exposure on aggression. Participants who played a violent video game cooperatively scored higher on self-report scales of public prosociality after gameplay. Additionally, participants who played a non-violent game cooperatively scored higher on self-report scales of altruism after gameplay than participants who played a violent video game cooperatively.

Degree

thesis:*
Name thesis:degree_name
M.A. in Psychology
Level thesis:degree_level
Thesis
Discipline thesis:degree_discipline
Psychology
Year dc:date.available
2015

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Beene, Jeremiah Nathaniel
Contributors dc:contributor
  • John N. Young
  • Karen A. Christoff
  • Todd A. Smitherman

Subjects

dc:subject × 6

Identifiers

dc:identifier.*
Repository record dc:identifier
https://egrove.olemiss.edu/etd/809
OAI identifier oai:identifier
oai:egrove.olemiss.edu:etd-1808

Chain of custody

source
Harvested from
University of Mississippi
Base URL
egrove.olemiss.edu/do/oai/
Last updated
2026-07-24
Source record
OAI-PMH GetRecord
citation

Beene, Jeremiah Nathaniel. The Effect Of Cooperative Gameplay On Aggression And Prosociality In Violent Video Game Play. Thesis thesis, 2015. https://egrove.olemiss.edu/etd/809