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Universidade do Minho

Exploring tourist engagement through immersive technology: virtual reality and augmented reality

Abstract

dc:description.abstract

This thesis explores the contribution of Virtual reality (VR) and Augmented Reality (AR) to promote tourism engagement (TE). The thesis is structured in three articles addressing three key gaps: the lack of (1) synthesized scholarly knowledge of VR and AR applications to promote TE, (2) an understanding of the features of VR/AR mobile applications (apps) that influence tourist behavioral engagement (TBE), and (3) limited comparison of VR and AR in establishing emotional bonds between tourist and destination. The first article employs a hybrid integrative review by analyzing 236 peer-reviewed documents. The computer science perspective dominates the discussion of TE via VR/AR tourism, overshadowing tourism research. The potential of VR/AR tourism apps is highlighted as a promising avenue for enhancing TE. The second article analyzes 6,998 Google Play reviews from the top ten VR/AR tourism apps. The results indicate that utilitarian gratification, perceived usefulness, ease-of-use, and immersive features are key drivers of TBE. The third article is a comparative study that analyzes 3,217 VR with 2,057 AR tourism app reviews. The outcomes showed that VR/AR utilitarian gratification strongly drives the feeling of groundedness. While AR social gratification evokes a sense of groundedness, VR social gratification has no effect. The groundedness-intentions link for AR is moderated by behavioral and emotional engagement, while for VR, it is moderated by cognitive and emotional engagement. This thesis contributes to deepening our understanding of the role of VR and AR in enhancing TE. It also identifies core design attributes in VR/AR apps for boosting TBE through large-scale analysis of user-generated content. Additionally, it compares emotional outcomes between VR and AR by introducing the concept of “feeling of groundedness” as a fresh perspective on virtual tourism. The thesis offers practical insights for destination managers to adopt these technologies to boost TE and suggests using VR/AR differently based on purpose. The thesis also provides guidance for developers on designing apps to promote TBE.

Degree

thesis:*
Name thesis:degree_name
Tese de doutoramento em Gestão (especialidade em Marketing e Estratégia)
Grantor
Universidade do Minho
Year dc:date.issued
2025

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Omran, Wajdy
Advisors dc:contributor.advisor
  • Casais, Beatriz Graça Luz
  • Ramos, Ricardo Filipe Carreira

Subjects

dc:subject × 10

Rights

dc:rights
Statement dc:rights
  • embargoedAccess (1 Year)
Language dc:language.iso
eng

Identifiers

dc:identifier.*
Handle dc:identifier.uri
https://hdl.handle.net/1822/98493

Chain of custody

source
Harvested from
Universidade do Minho
Base URL
repositorium.sdum.uminho.pt/oai/request
Last updated
2026-08-21
Source record
OAI-PMH GetRecord
citation

Omran, Wajdy. Exploring tourist engagement through immersive technology: virtual reality and augmented reality. Universidade do Minho, 2025. https://hdl.handle.net/1822/98493