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Information Systems and Decision Sciences (Business Administration)

Users' understandings of the virtual economy in social virtual worlds: consumption and entrepreneurship of virtual goods

Abstract

dc:description.abstract

Social virtual worlds (SVWs) such as Second Life have gained immense popularity during the last decade. Their popularity is reflected in the explosive growth of the in-world economy, which is mainly supported by users’ consumption of virtual goods and entrepreneurial behavior. Users’ economic behavior has increased the size of the virtual economy to reach over $1B in the United States in 2009 (Nicholson 2009). Given that virtual consumption and entrepreneurship have become an important part of everyday virtual life in SVWs, understanding these two types of economic activities is an essential aspect to understanding user behavior in SVWs. This research aims at investigating the meanings of virtual consumption and entrepreneurship for users. The research consists of two independent essays. In the first essay about virtual consumption, I examine users’ understandings of virtual consumption through core-periphery analysis of its social representation. 154 Second Life users participated in the web-based survey for this study. I also identify user goals for virtual consumption by using means-end chain analysis, based on interviews with 93 Second Life users. The second essay on the topic of virtual entrepreneurship examines the collective meanings of virtual entrepreneurship and their relationship with the collective meanings of SVWs. To understand the meanings of virtual entrepreneurship, the core-periphery structure of social representations of virtual entrepreneurship is analyzed, based on interviews with 24 Second Life entrepreneurs. The meanings of virtual entrepreneurship are explained and compared with the central meanings of SVWs, identified from 101 newspaper articles on SVWs from 2005 to 2009. The results show that virtual consumption penetrates extensively into the virtual life of users and make their virtual experience in SVWs much richer; that virtual entrepreneurship is institutionalized in SVWs, and the key meanings of SVWs are well translated into the meanings of virtual entrepreneurship. This research contributes in providing fundamental knowledge about virtual consumption and entrepreneurship and further suggests potential theoretical frameworks for future research. Implications for SVW service providers and producers and sellers of virtual goods are also identified. Another contribution of the research is to demonstrate alternative qualitative research approaches combined with quantitative analyses.

Degree

thesis:*
Name thesis:degree_name
Doctor of Philosophy (PhD)
Level thesis:degree_level
Dissertation
Discipline thesis:degree_discipline
Business
Grantor
Information Systems and Decision Sciences (Business Administration)
Year dc:date.available
2010

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Jung, Yoonhyuk

Subjects

dc:subject × 3

Rights

dc:rights
Statement dc:rights
  • unrestricted
  • Release the entire work immediately for access worldwide.

Identifiers

dc:identifier.*
OAI identifier oai:identifier
oai:repository.lsu.edu:gradschool_dissertations-2016

Chain of custody

source
Harvested from
Lousiana State University
Base URL
repository.lsu.edu/do/oai/
Last updated
2026-07-24
Source record
OAI-PMH GetRecord
citation

Jung, Yoonhyuk. Users' understandings of the virtual economy in social virtual worlds: consumption and entrepreneurship of virtual goods. Dissertation thesis, Information Systems and Decision Sciences (Business Administration), 2010. https://doi.org/10.31390/gradschool_dissertations.1017