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English

The Visual Novel: Fictional Space and Print After 1900

Abstract

dc:description.abstract

<p>My dissertation, The Visual Novel: Fictional Space and Print After 1900, examines how and why the novel has assimilated visual mediums—film, art, and the digital—into the genre as a means of adapting to the proliferation of mass media and technology. This project connects a history of the novel (genre) with a history of the book (the genre’s physical form), thereby theorizing and narrating a history of the visual novel. I demonstrate that through fictional space, a critical term used by narratologists and textual studies scholars, visual writing emerges as a hybridized mode of creative composition where we can see most vividly the relationship between author, text, and reader. Characterized by the use of eccentric typography, nonstandard design, and experimental layout, the visual novel relies on text as image by defamiliarizing readerly expectations of print, type, and page space by assimilating composition techniques from the visual arts such as montage and collage. I argue that the visual novel’s multimodality expands definitions of “novel” and “narrative” through a discussion of British and American writers—A. S. Byatt, John Dos Passos, Steven Hall, and James Joyce, as well as contemporary small press editions of works by Laurence Sterne and Oscar Wilde. At times when screen culture advances print’s obsolescence, both historically and more recently, visual writing makes print predominant in the media ecology once again by drawing upon the very technologies that threaten it, and my dissertation responds to this recurrent milieu by arguing that these novelists utilize self-reflexive techniques to create works that actualize print’s potential and the novel’s flexibility.</p>

Degree

thesis:*
Name thesis:degree_name
Doctor of Philosophy (PhD)
Level thesis:degree_level
Dissertation
Discipline thesis:degree_discipline
English Language and Literature
Grantor
English
Year dc:date.available
2014

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Griffin II, Michael James

Subjects

dc:subject × 4

Rights

dc:rights
Statement dc:rights
  • withheld
  • Secure the entire work for patent and/or proprietary purposes for a period of one year. Student has submitted appropriate documentation which states: During this period the copyright owner also agrees not to exercise her/his ownership rights, including public use in works, without prior authorization from LSU. At the end of the one year period, either we or LSU may request an automatic extension for one additional year. At the end of the one year secure period (or its extension, if such is requested), the work will be released for access worldwide.

Identifiers

dc:identifier.*
OAI identifier oai:identifier
oai:repository.lsu.edu:gradschool_dissertations-1499

Chain of custody

source
Harvested from
Lousiana State University
Base URL
repository.lsu.edu/do/oai/
Last updated
2026-07-24
Source record
OAI-PMH GetRecord
citation

Griffin II, Michael James. The Visual Novel: Fictional Space and Print After 1900. Dissertation thesis, English, 2014. https://doi.org/10.31390/gradschool_dissertations.500