{"id":{"repo_id":"laurentian","oai_identifier":"oai:laurentian.scholaris.ca:10219/2228"},"canonical_url":"https://search.dev.ndltd.org/etd/laurentian/oai:laurentian.scholaris.ca:10219/2228","repository":{"repo_id":"laurentian","name":"Laurentian University","base_url":"https://laurentian.scholaris.ca/server/oai/request"},"display":{"title":"Ethos and entertainment: the mass migration to virtual world","abstract":"This thesis aims to examine Western culture and its relationship to virtual worlds. The goal is to provide readers with a better understanding of the relationships between individuals and virtual reality, as well as how these relationships may influence our society. This understanding is explored in three chapters; the first examines several psychology articles on video games and virtual worlds and how they impact individuals; the second explores the social impacts of a rise in virtual reality as a primary actor in many individuals lives; the third chapter focuses on the individual and how the introduction of virtual worlds has changed the ways individuals interact.","abstract_html":"This thesis aims to examine Western culture and its relationship to virtual worlds. The goal is to provide readers with a better understanding of the relationships between individuals and virtual reality, as well as how these relationships may influence our society. This understanding is explored in three chapters; the first examines several psychology articles on video games and virtual worlds and how they impact individuals; the second explores the social impacts of a rise in virtual reality as a primary actor in many individuals lives; the third chapter focuses on the individual and how the introduction of virtual worlds has changed the ways individuals interact.","abstract_has_math":false,"creators":["Angi, Ethan Aaron John"],"institution":"Laurentian University of Sudbury","degree_name":"Master's","degree_level":null,"degree_discipline":null,"degree_department":null,"school":null,"contributors":[],"advisors":[],"committee_chairs":[],"committee_members":[],"year":2014,"date_issued":"2014-08-11","date_published":"2014-08-11","updated_at":"2026-08-21T16:45:57Z","subjects":["virtual worlds","virtual reality,"],"languages":["en"],"rights":[],"rights_urls":[],"identifier_entries":[]},"links":{"outbound_url":"https://laurentian.scholaris.ca/handle/10219/2228","outbound_label":"Repository record","outbound_source":"dc:identifier.uri"},"source_record":{"url":"https://laurentian.scholaris.ca/server/oai/request?verb=GetRecord&metadataPrefix=dim&identifier=oai%3Alaurentian.scholaris.ca%3A10219%2F2228","prefix":"dim"},"metadata_groups":[{"id":"people","label":"People","entries":[{"key":"dc:creator","label":"Author","values":["Angi, Ethan Aaron John"]}]},{"id":"academic_context","label":"Academic Context","entries":[{"key":"dc:date.accessioned","label":"Dc Date Accessioned","values":["2014-08-11T17:36:07Z"]},{"key":"dc:date.available","label":"Dc Date Available","values":["2014-08-11T17:36:07Z"]},{"key":"dc:date.issued","label":"Date","values":["2014-08-11"]},{"key":"dc:publisher","label":"Institution","values":["Laurentian University of Sudbury"]},{"key":"dc:type","label":"Dc Type","values":["Thesis"]},{"key":"thesis:degree_name","label":"Degree Name","values":["Master's"]},{"key":"thesis:institution_name","label":"Thesis Institution Name","values":["Laurentian University of Sudbury"]}]},{"id":"subjects_keywords","label":"Subjects and Keywords","entries":[{"key":"dc:subject","label":"Dc Subject","values":["virtual worlds","virtual reality,"]}]},{"id":"language_rights","label":"Language and Rights","entries":[{"key":"dc:language.iso","label":"Language (ISO)","values":["en"]}]},{"id":"identifiers","label":"Identifiers","entries":[{"key":"dc:identifier.uri","label":"Identifier URI","values":["https://laurentian.scholaris.ca/handle/10219/2228"]}]},{"id":"additional","label":"Additional Metadata","entries":[{"key":"dc:description.abstract","label":"Abstract","values":["This thesis aims to examine Western culture and its relationship to virtual worlds. The goal is to provide readers with a better understanding of the relationships between individuals and virtual reality, as well as how these relationships may influence our society. This understanding is explored in three chapters; the first examines several psychology articles on video games and virtual worlds and how they impact individuals; the second explores the social impacts of a rise in virtual reality as a primary actor in many individuals lives; the third chapter focuses on the individual and how the introduction of virtual worlds has changed the ways individuals interact."]},{"key":"dc:title","label":"Title","values":["Ethos and entertainment: the mass migration to virtual world"]}]}],"canonical_facts":{"dc:creator":["Angi, Ethan Aaron John"],"dc:date.accessioned":["2014-08-11T17:36:07Z"],"dc:date.available":["2014-08-11T17:36:07Z"],"dc:date.issued":["2014-08-11"],"dc:description.abstract":["This thesis aims to examine Western culture and its relationship to virtual worlds. 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