{"id":{"repo_id":"kennesaw","oai_identifier":"oai:digitalcommons.kennesaw.edu:mapw_etd-1041"},"canonical_url":"https://search.dev.ndltd.org/etd/kennesaw/oai:digitalcommons.kennesaw.edu:mapw_etd-1041","repository":{"repo_id":"kennesaw","name":"Kennesaw State University","base_url":"https://digitalcommons.kennesaw.edu/do/oai/"},"display":{"title":"The Edugametional Podcast Episode 1: Souls Games and Information Literacy","abstract":"<p>Abstract:</p> <p>This Capstone project includes a 53 minute podcast audio file and a reflective memo detailing what sparked my interest in the topic along the journey I went through to get to where I ended up to create the podcast.</p> <p>The podcast is developed the first podcast of a series about using peer-reviewed research articles to argue for educational gaming in the classroom, the merits of finding scientific and cultural literacies in educational gaming, understanding the value of why certain video game mechanics work and why, and how video games in general can retain educational value to a player.</p> <p>This podcast focuses mainly on research into information literacy while using the video game \"Demons's Souls\" as a reference for why in-game messages have value and should be considered in video games in the future.</p>","abstract_html":"&lt;p&gt;Abstract:&lt;/p&gt; &lt;p&gt;This Capstone project includes a 53 minute podcast audio file and a reflective memo detailing what sparked my interest in the topic along the journey I went through to get to where I ended up to create the podcast.&lt;/p&gt; &lt;p&gt;The podcast is developed the first podcast of a series about using peer-reviewed research articles to argue for educational gaming in the classroom, the merits of finding scientific and cultural literacies in educational gaming, understanding the value of why certain video game mechanics work and why, and how video games in general can retain educational value to a player.&lt;/p&gt; &lt;p&gt;This podcast focuses mainly on research into information literacy while using the video game &quot;Demons&#x27;s Souls&quot; as a reference for why in-game messages have value and should be considered in video games in the future.&lt;/p&gt;","abstract_has_math":false,"creators":["Zabell, Brian"],"institution":null,"degree_name":"Master of Arts in Professional Writing (MAPW)","degree_level":"Capstone","degree_discipline":"English","degree_department":null,"school":null,"contributors":["Jeanne Bohannon","Jeffrey Greene"],"advisors":[],"committee_chairs":[],"committee_members":[],"year":2018,"date_issued":"2018-04-30T07:00:00Z","date_published":"2018-04-30T07:00:00Z","updated_at":"2026-07-24T02:43:26Z","subjects":["podcast","multimedia","video games","information literacy","active media","educational games","Nonfiction"],"languages":[],"rights":[],"rights_urls":[],"identifier_entries":[]},"links":{"outbound_url":"https://digitalcommons.kennesaw.edu/mapw_etd/40","outbound_label":"Repository record","outbound_source":"dc:identifier"},"metadata_groups":[{"id":"people","label":"People","entries":[{"key":"dc:contributor","label":"Contributor","values":["Jeanne Bohannon","Jeffrey Greene"]},{"key":"dc:creator","label":"Author","values":["Zabell, Brian"]}]},{"id":"academic_context","label":"Academic Context","entries":[{"key":"dc:date.available","label":"Dc Date Available","values":["2018-05-01T07:00:00Z"]},{"key":"thesis:degree_discipline","label":"Discipline","values":["English"]},{"key":"thesis:degree_level","label":"Degree Level","values":["Capstone"]},{"key":"thesis:degree_name","label":"Degree Name","values":["Master of Arts in Professional Writing (MAPW)"]}]},{"id":"subjects_keywords","label":"Subjects and Keywords","entries":[{"key":"dc:subject","label":"Dc Subject","values":["podcast","multimedia","video games","information literacy","active media","educational games","Nonfiction"]}]},{"id":"identifiers","label":"Identifiers","entries":[{"key":"dc:identifier","label":"Identifier","values":["https://digitalcommons.kennesaw.edu/mapw_etd/40"]}]},{"id":"additional","label":"Additional Metadata","entries":[{"key":"dc:description.abstract","label":"Abstract","values":["<p>Abstract:</p> <p>This Capstone project includes a 53 minute podcast audio file and a reflective memo detailing what sparked my interest in the topic along the journey I went through to get to where I ended up to create the podcast.</p> <p>The podcast is developed the first podcast of a series about using peer-reviewed research articles to argue for educational gaming in the classroom, the merits of finding scientific and cultural literacies in educational gaming, understanding the value of why certain video game mechanics work and why, and how video games in general can retain educational value to a player.</p> <p>This podcast focuses mainly on research into information literacy while using the video game \"Demons's Souls\" as a reference for why in-game messages have value and should be considered in video games in the future.</p>"]},{"key":"dc:title","label":"Title","values":["The Edugametional Podcast Episode 1: Souls Games and Information Literacy"]}]}],"canonical_facts":{"dc:contributor":["Jeanne Bohannon","Jeffrey Greene"],"dc:creator":["Zabell, Brian"],"dc:date.available":["2018-05-01T07:00:00Z"],"dc:description.abstract":["<p>Abstract:</p> <p>This Capstone project includes a 53 minute podcast audio file and a reflective memo detailing what sparked my interest in the topic along the journey I went through to get to where I ended up to create the podcast.</p> <p>The podcast is developed the first podcast of a series about using peer-reviewed research articles to argue for educational gaming in the classroom, the merits of finding scientific and cultural literacies in educational gaming, understanding the value of why certain video game mechanics work and why, and how video games in general can retain educational value to a player.</p> <p>This podcast focuses mainly on research into information literacy while using the video game \"Demons's Souls\" as a reference for why in-game messages have value and should be considered in video games in the future.</p>"],"dc:identifier":["https://digitalcommons.kennesaw.edu/mapw_etd/40"],"dc:subject":["podcast","multimedia","video games","information literacy","active media","educational games","Nonfiction"],"dc:title":["The Edugametional Podcast Episode 1: Souls Games and Information Literacy"],"thesis:degree_discipline":["English"],"thesis:degree_level":["Capstone"],"thesis:degree_name":["Master of Arts in Professional Writing (MAPW)"]},"updated_at":"2026-07-24T02:43:26Z"}