{"id":{"repo_id":"gsu","oai_identifier":"oai:digitalcommons.georgiasouthern.edu:etd-2153"},"canonical_url":"https://search.dev.ndltd.org/etd/gsu/oai:digitalcommons.georgiasouthern.edu:etd-2153","repository":{"repo_id":"gsu","name":"Georgia Southern University","base_url":"https://digitalcommons.georgiasouthern.edu/do/oai/"},"display":{"title":"Stimulus Modality and the Rotational Error: An Examination of the Various Reorientation Accounts in Humans Using a 3D Virtual Environment","abstract":"<p>Reorientation occurs when an organism enters a novel environment and utilizes cues within said environment to get its bearings. Though reorientation occurs, little is known about which cues are utilized to reorient and the mechanism underlying this reorientation process. Three competing accounts of how the reorientation process occurs were presented and discussed in terms of which cues are predicted to be utilized in reorientation: the geometric module, the associative strength model, and the adaptive-combination view. In the present experiment, human participants were trained in an immersive, 3D virtual environment trapezoid to local a goal location in the presence of either a visual, auditory, or no disambiguating cue. Then, all participants were tested using an immersive, 3D virtual environment in four testing enclosures (trapezoid control, rectangle, right parallelogram, left parallelogram). The present study’s results are cautiously interpreted as consistent with the adaptive combination account. Furthermore, regardless of stimulus modality, featural information competed with geometric information.</p>","abstract_html":"&lt;p&gt;Reorientation occurs when an organism enters a novel environment and utilizes cues within said environment to get its bearings. Though reorientation occurs, little is known about which cues are utilized to reorient and the mechanism underlying this reorientation process. Three competing accounts of how the reorientation process occurs were presented and discussed in terms of which cues are predicted to be utilized in reorientation: the geometric module, the associative strength model, and the adaptive-combination view. In the present experiment, human participants were trained in an immersive, 3D virtual environment trapezoid to local a goal location in the presence of either a visual, auditory, or no disambiguating cue. Then, all participants were tested using an immersive, 3D virtual environment in four testing enclosures (trapezoid control, rectangle, right parallelogram, left parallelogram). The present study’s results are cautiously interpreted as consistent with the adaptive combination account. Furthermore, regardless of stimulus modality, featural information competed with geometric information.&lt;/p&gt;","abstract_has_math":false,"creators":["Police, Samuel P"],"institution":null,"degree_name":"Master of Science in Experimental Psychology (M.S.)","degree_level":"Thesis (open access)","degree_discipline":"Department of Psychology","degree_department":null,"school":null,"contributors":["Bradley Sturz","Janice Steirn"],"advisors":[],"committee_chairs":[],"committee_members":[],"year":2014,"date_issued":"2014-01-01T08:00:00Z","date_published":"2014-01-01T08:00:00Z","updated_at":"2026-07-24T02:27:52Z","subjects":["ETD","Reorientation","3D","virtual","environment","Experimental Analysis of Behavior"],"languages":[],"rights":[],"rights_urls":[],"identifier_entries":[]},"links":{"outbound_url":"https://digitalcommons.georgiasouthern.edu/etd/1107","outbound_label":"Repository record","outbound_source":"dc:identifier"},"metadata_groups":[{"id":"people","label":"People","entries":[{"key":"dc:contributor","label":"Contributor","values":["Bradley Sturz","Janice Steirn"]},{"key":"dc:creator","label":"Author","values":["Police, Samuel P"]}]},{"id":"academic_context","label":"Academic Context","entries":[{"key":"dc:date.available","label":"Dc Date Available","values":["2014-04-16T07:00:00Z"]},{"key":"thesis:degree_discipline","label":"Discipline","values":["Department of Psychology"]},{"key":"thesis:degree_level","label":"Degree Level","values":["Thesis (open access)"]},{"key":"thesis:degree_name","label":"Degree Name","values":["Master of Science in Experimental Psychology (M.S.)"]}]},{"id":"subjects_keywords","label":"Subjects and Keywords","entries":[{"key":"dc:subject","label":"Dc Subject","values":["ETD","Reorientation","3D","virtual","environment","Experimental Analysis of Behavior"]}]},{"id":"identifiers","label":"Identifiers","entries":[{"key":"dc:identifier","label":"Identifier","values":["https://digitalcommons.georgiasouthern.edu/etd/1107"]}]},{"id":"additional","label":"Additional Metadata","entries":[{"key":"dc:description.abstract","label":"Abstract","values":["<p>Reorientation occurs when an organism enters a novel environment and utilizes cues within said environment to get its bearings. Though reorientation occurs, little is known about which cues are utilized to reorient and the mechanism underlying this reorientation process. Three competing accounts of how the reorientation process occurs were presented and discussed in terms of which cues are predicted to be utilized in reorientation: the geometric module, the associative strength model, and the adaptive-combination view. In the present experiment, human participants were trained in an immersive, 3D virtual environment trapezoid to local a goal location in the presence of either a visual, auditory, or no disambiguating cue. Then, all participants were tested using an immersive, 3D virtual environment in four testing enclosures (trapezoid control, rectangle, right parallelogram, left parallelogram). The present study’s results are cautiously interpreted as consistent with the adaptive combination account. Furthermore, regardless of stimulus modality, featural information competed with geometric information.</p>"]},{"key":"dc:title","label":"Title","values":["Stimulus Modality and the Rotational Error: An Examination of the Various Reorientation Accounts in Humans Using a 3D Virtual Environment"]}]}],"canonical_facts":{"dc:contributor":["Bradley Sturz","Janice Steirn"],"dc:creator":["Police, Samuel P"],"dc:date.available":["2014-04-16T07:00:00Z"],"dc:description.abstract":["<p>Reorientation occurs when an organism enters a novel environment and utilizes cues within said environment to get its bearings. Though reorientation occurs, little is known about which cues are utilized to reorient and the mechanism underlying this reorientation process. Three competing accounts of how the reorientation process occurs were presented and discussed in terms of which cues are predicted to be utilized in reorientation: the geometric module, the associative strength model, and the adaptive-combination view. In the present experiment, human participants were trained in an immersive, 3D virtual environment trapezoid to local a goal location in the presence of either a visual, auditory, or no disambiguating cue. Then, all participants were tested using an immersive, 3D virtual environment in four testing enclosures (trapezoid control, rectangle, right parallelogram, left parallelogram). The present study’s results are cautiously interpreted as consistent with the adaptive combination account. Furthermore, regardless of stimulus modality, featural information competed with geometric information.</p>"],"dc:identifier":["https://digitalcommons.georgiasouthern.edu/etd/1107"],"dc:subject":["ETD","Reorientation","3D","virtual","environment","Experimental Analysis of Behavior"],"dc:title":["Stimulus Modality and the Rotational Error: An Examination of the Various Reorientation Accounts in Humans Using a 3D Virtual Environment"],"thesis:degree_discipline":["Department of Psychology"],"thesis:degree_level":["Thesis (open access)"],"thesis:degree_name":["Master of Science in Experimental Psychology (M.S.)"]},"updated_at":"2026-07-24T02:27:52Z"}