{"id":{"repo_id":"gsu","oai_identifier":"oai:digitalcommons.georgiasouthern.edu:etd-1843"},"canonical_url":"https://search.dev.ndltd.org/etd/gsu/oai:digitalcommons.georgiasouthern.edu:etd-1843","repository":{"repo_id":"gsu","name":"Georgia Southern University","base_url":"https://digitalcommons.georgiasouthern.edu/do/oai/"},"display":{"title":"Inescapable Aversive Stimulus Decreases Subsequent Escape Responding in Humans: An Investigation of the Learned Helplessness Effect in a 3D Virtual Environment","abstract":"<p>Exposure to an inescapable aversive stimulus decreases escape responses to subsequent escapable aversive stimuli. This is known as the learned helplessness effect. In the present experiment, human participants were trained in an immersive, 3D virtual environment analog of an operant chamber using an inescapable aversive stimulus, an escapable aversive stimulus, or no aversive stimulus. Then, all participants were tested using an immersive, 3D virtual environment analog of a shuttle box using an escapable aversive stimulus. Participants trained with an inescapable aversive stimulus were slower to escape during testing than participants trained with an escapable aversive stimulus. The current results demonstrate that the learned helplessness effect can be established in humans using 3D virtual environments and a mild aversive stimulus.</p>","abstract_html":"&lt;p&gt;Exposure to an inescapable aversive stimulus decreases escape responses to subsequent escapable aversive stimuli. This is known as the learned helplessness effect. In the present experiment, human participants were trained in an immersive, 3D virtual environment analog of an operant chamber using an inescapable aversive stimulus, an escapable aversive stimulus, or no aversive stimulus. Then, all participants were tested using an immersive, 3D virtual environment analog of a shuttle box using an escapable aversive stimulus. Participants trained with an inescapable aversive stimulus were slower to escape during testing than participants trained with an escapable aversive stimulus. The current results demonstrate that the learned helplessness effect can be established in humans using 3D virtual environments and a mild aversive stimulus.&lt;/p&gt;","abstract_has_math":false,"creators":["Kilday, Zachary"],"institution":null,"degree_name":"Master of Science in Experimental Psychology (M.S.)","degree_level":"Thesis (open access)","degree_discipline":"Department of Psychology","degree_department":null,"school":null,"contributors":["Bradley Sturz","Janice Steirn"],"advisors":[],"committee_chairs":[],"committee_members":[],"year":2013,"date_issued":"2013-01-01T08:00:00Z","date_published":"2013-01-01T08:00:00Z","updated_at":"2026-07-24T02:27:41Z","subjects":["ETD","learned helplessness","escape learning","virtual environment","Applied Behavior Analysis","Developmental Psychology","Psychology"],"languages":[],"rights":[],"rights_urls":[],"identifier_entries":[]},"links":{"outbound_url":"https://digitalcommons.georgiasouthern.edu/etd/834","outbound_label":"Repository record","outbound_source":"dc:identifier"},"metadata_groups":[{"id":"people","label":"People","entries":[{"key":"dc:contributor","label":"Contributor","values":["Bradley Sturz","Janice Steirn"]},{"key":"dc:creator","label":"Author","values":["Kilday, Zachary"]}]},{"id":"academic_context","label":"Academic Context","entries":[{"key":"dc:date.available","label":"Dc Date Available","values":["2013-09-17T07:00:00Z"]},{"key":"thesis:degree_discipline","label":"Discipline","values":["Department of Psychology"]},{"key":"thesis:degree_level","label":"Degree Level","values":["Thesis (open access)"]},{"key":"thesis:degree_name","label":"Degree Name","values":["Master of Science in Experimental Psychology (M.S.)"]}]},{"id":"subjects_keywords","label":"Subjects and Keywords","entries":[{"key":"dc:subject","label":"Dc Subject","values":["ETD","learned helplessness","escape learning","virtual environment","Applied Behavior Analysis","Developmental Psychology","Psychology"]}]},{"id":"identifiers","label":"Identifiers","entries":[{"key":"dc:identifier","label":"Identifier","values":["https://digitalcommons.georgiasouthern.edu/etd/834"]}]},{"id":"additional","label":"Additional Metadata","entries":[{"key":"dc:description.abstract","label":"Abstract","values":["<p>Exposure to an inescapable aversive stimulus decreases escape responses to subsequent escapable aversive stimuli. This is known as the learned helplessness effect. In the present experiment, human participants were trained in an immersive, 3D virtual environment analog of an operant chamber using an inescapable aversive stimulus, an escapable aversive stimulus, or no aversive stimulus. Then, all participants were tested using an immersive, 3D virtual environment analog of a shuttle box using an escapable aversive stimulus. Participants trained with an inescapable aversive stimulus were slower to escape during testing than participants trained with an escapable aversive stimulus. The current results demonstrate that the learned helplessness effect can be established in humans using 3D virtual environments and a mild aversive stimulus.</p>"]},{"key":"dc:title","label":"Title","values":["Inescapable Aversive Stimulus Decreases Subsequent Escape Responding in Humans: An Investigation of the Learned Helplessness Effect in a 3D Virtual Environment"]}]}],"canonical_facts":{"dc:contributor":["Bradley Sturz","Janice Steirn"],"dc:creator":["Kilday, Zachary"],"dc:date.available":["2013-09-17T07:00:00Z"],"dc:description.abstract":["<p>Exposure to an inescapable aversive stimulus decreases escape responses to subsequent escapable aversive stimuli. This is known as the learned helplessness effect. In the present experiment, human participants were trained in an immersive, 3D virtual environment analog of an operant chamber using an inescapable aversive stimulus, an escapable aversive stimulus, or no aversive stimulus. Then, all participants were tested using an immersive, 3D virtual environment analog of a shuttle box using an escapable aversive stimulus. Participants trained with an inescapable aversive stimulus were slower to escape during testing than participants trained with an escapable aversive stimulus. The current results demonstrate that the learned helplessness effect can be established in humans using 3D virtual environments and a mild aversive stimulus.</p>"],"dc:identifier":["https://digitalcommons.georgiasouthern.edu/etd/834"],"dc:subject":["ETD","learned helplessness","escape learning","virtual environment","Applied Behavior Analysis","Developmental Psychology","Psychology"],"dc:title":["Inescapable Aversive Stimulus Decreases Subsequent Escape Responding in Humans: An Investigation of the Learned Helplessness Effect in a 3D Virtual Environment"],"thesis:degree_discipline":["Department of Psychology"],"thesis:degree_level":["Thesis (open access)"],"thesis:degree_name":["Master of Science in Experimental Psychology (M.S.)"]},"updated_at":"2026-07-24T02:27:41Z"}