{"id":{"repo_id":"gsu","oai_identifier":"oai:digitalcommons.georgiasouthern.edu:etd-1055"},"canonical_url":"https://search.dev.ndltd.org/etd/gsu/oai:digitalcommons.georgiasouthern.edu:etd-1055","repository":{"repo_id":"gsu","name":"Georgia Southern University","base_url":"https://digitalcommons.georgiasouthern.edu/do/oai/"},"display":{"title":"Digital Echoes of the iGeneration: An Examination of Digital Media Used in 21st Century Education","abstract":"<p>This study explores the use of digital media as three teams of middle grades students create an original film about a topic of their choosing. The impetus of the study is fueled by a personal curiosity to see how students learn when given the freedom and flexibility to research and explore outside of a standards-based environment using digital media. Equally important, I wanted to examine the participatory process; as well as how this process affected the students' views, values, and to what extent, if at all. This study was made possible due to the 2011 JOCO Film Festival. Each of the teams of students participated in the film festival which carried the theme, \"and now you know the rest of the story\". The study is grounded in a vast array of research as I explore the journey of the image, digital technologies, and humankind all the while viewing how each has situated itself in a postmodern, twenty-first century culture. It is with this research that I frame my study in a theoretical perspective which I have coined, digital infusion theory. I begin with technology and its questionable relations with humankind (McLuhan, 1964, Stiegler, 1998, Weaver, 2009, Lanier, 2010, Hansen, 2004, Berger, 1972, Derrida, 1974, Derrida & Stiegler, 2002). I then move into formulating aesthetic theory (Benjamin, 1935, Brownowski, 1969), image and text relationships (Heidegger, 1977, Mitchell, 1986, 2005, Ranciere, 2007, Weaver, 2009), the \"theory of the present\" (Manovich, 2001, Ranciere, 2006, Heidegger, 1977), and the politics with/in the image (Ranciere, 1991, 2006, 2009a, 2009b, Weaver, 2010). I identify how the \"visual image\" has evolved to play a dominate role in popular culture by way of digital video, possibly aiding twenty-first century students in an \"intellectual emancipation\" (Ranciere, 1991) mode of creative expression and learning. The methodology of the study is a critical media literacy qualitative case study. I am viewing each digitally infused case via a critical media literacy lens. Alvermann, Moon, and Hagood (1999) state that critical media literacy is about \"providing individuals access to understanding how the print and non-print texts that are part of everyday life help construct their knowledge of the world\" (p.1). According to Weaver (2009), \"critical media literacy recognizes that images do not represent reality but shape and define reality\" (p. 115). Hence, this study inquires about intertwined areas which are directly related to a student's growth in agency, participatory learning, creativity, and digital media as the collaborative teams create a film.</p>","abstract_html":"&lt;p&gt;This study explores the use of digital media as three teams of middle grades students create an original film about a topic of their choosing. The impetus of the study is fueled by a personal curiosity to see how students learn when given the freedom and flexibility to research and explore outside of a standards-based environment using digital media. Equally important, I wanted to examine the participatory process; as well as how this process affected the students&#x27; views, values, and to what extent, if at all. This study was made possible due to the 2011 JOCO Film Festival. Each of the teams of students participated in the film festival which carried the theme, &quot;and now you know the rest of the story&quot;. The study is grounded in a vast array of research as I explore the journey of the image, digital technologies, and humankind all the while viewing how each has situated itself in a postmodern, twenty-first century culture. It is with this research that I frame my study in a theoretical perspective which I have coined, digital infusion theory. I begin with technology and its questionable relations with humankind (McLuhan, 1964, Stiegler, 1998, Weaver, 2009, Lanier, 2010, Hansen, 2004, Berger, 1972, Derrida, 1974, Derrida &amp; Stiegler, 2002). I then move into formulating aesthetic theory (Benjamin, 1935, Brownowski, 1969), image and text relationships (Heidegger, 1977, Mitchell, 1986, 2005, Ranciere, 2007, Weaver, 2009), the &quot;theory of the present&quot; (Manovich, 2001, Ranciere, 2006, Heidegger, 1977), and the politics with/in the image (Ranciere, 1991, 2006, 2009a, 2009b, Weaver, 2010). I identify how the &quot;visual image&quot; has evolved to play a dominate role in popular culture by way of digital video, possibly aiding twenty-first century students in an &quot;intellectual emancipation&quot; (Ranciere, 1991) mode of creative expression and learning. The methodology of the study is a critical media literacy qualitative case study. I am viewing each digitally infused case via a critical media literacy lens. Alvermann, Moon, and Hagood (1999) state that critical media literacy is about &quot;providing individuals access to understanding how the print and non-print texts that are part of everyday life help construct their knowledge of the world&quot; (p.1). According to Weaver (2009), &quot;critical media literacy recognizes that images do not represent reality but shape and define reality&quot; (p. 115). Hence, this study inquires about intertwined areas which are directly related to a student&#x27;s growth in agency, participatory learning, creativity, and digital media as the collaborative teams create a film.&lt;/p&gt;","abstract_has_math":false,"creators":["Radcliff, Monica Greenway"],"institution":null,"degree_name":"Doctor of Education in Curriculum Studies (Ed.D.)","degree_level":"Dissertation (open access)","degree_discipline":"Department of Curriculum, Foundations, and Reading","degree_department":null,"school":null,"contributors":["Dan Chapman","Michael Moore","Lyndall Muschell"],"advisors":[],"committee_chairs":[],"committee_members":[],"year":2013,"date_issued":"2013-04-01T07:00:00Z","date_published":"2013-04-01T07:00:00Z","updated_at":"2026-07-24T02:26:17Z","subjects":["ETD","Critical media literacy","Participatory learning","Popular culture","Case study","Digital media","Curriculum and Instruction","Education","Film and Media Studies"],"languages":[],"rights":[],"rights_urls":[],"identifier_entries":[]},"links":{"outbound_url":"https://digitalcommons.georgiasouthern.edu/etd/55","outbound_label":"Repository record","outbound_source":"dc:identifier"},"metadata_groups":[{"id":"people","label":"People","entries":[{"key":"dc:contributor","label":"Contributor","values":["Dan Chapman","Michael Moore","Lyndall Muschell"]},{"key":"dc:creator","label":"Author","values":["Radcliff, Monica Greenway"]}]},{"id":"academic_context","label":"Academic Context","entries":[{"key":"dc:date.available","label":"Dc Date Available","values":["2013-07-29T07:00:00Z"]},{"key":"thesis:degree_discipline","label":"Discipline","values":["Department of Curriculum, Foundations, and Reading"]},{"key":"thesis:degree_level","label":"Degree Level","values":["Dissertation (open access)"]},{"key":"thesis:degree_name","label":"Degree Name","values":["Doctor of Education in Curriculum Studies (Ed.D.)"]}]},{"id":"subjects_keywords","label":"Subjects and Keywords","entries":[{"key":"dc:subject","label":"Dc Subject","values":["ETD","Critical media literacy","Participatory learning","Popular culture","Case study","Digital media","Curriculum and Instruction","Education","Film and Media Studies"]}]},{"id":"identifiers","label":"Identifiers","entries":[{"key":"dc:identifier","label":"Identifier","values":["https://digitalcommons.georgiasouthern.edu/etd/55"]}]},{"id":"additional","label":"Additional Metadata","entries":[{"key":"dc:description.abstract","label":"Abstract","values":["<p>This study explores the use of digital media as three teams of middle grades students create an original film about a topic of their choosing. The impetus of the study is fueled by a personal curiosity to see how students learn when given the freedom and flexibility to research and explore outside of a standards-based environment using digital media. Equally important, I wanted to examine the participatory process; as well as how this process affected the students' views, values, and to what extent, if at all. This study was made possible due to the 2011 JOCO Film Festival. Each of the teams of students participated in the film festival which carried the theme, \"and now you know the rest of the story\". The study is grounded in a vast array of research as I explore the journey of the image, digital technologies, and humankind all the while viewing how each has situated itself in a postmodern, twenty-first century culture. It is with this research that I frame my study in a theoretical perspective which I have coined, digital infusion theory. I begin with technology and its questionable relations with humankind (McLuhan, 1964, Stiegler, 1998, Weaver, 2009, Lanier, 2010, Hansen, 2004, Berger, 1972, Derrida, 1974, Derrida & Stiegler, 2002). I then move into formulating aesthetic theory (Benjamin, 1935, Brownowski, 1969), image and text relationships (Heidegger, 1977, Mitchell, 1986, 2005, Ranciere, 2007, Weaver, 2009), the \"theory of the present\" (Manovich, 2001, Ranciere, 2006, Heidegger, 1977), and the politics with/in the image (Ranciere, 1991, 2006, 2009a, 2009b, Weaver, 2010). I identify how the \"visual image\" has evolved to play a dominate role in popular culture by way of digital video, possibly aiding twenty-first century students in an \"intellectual emancipation\" (Ranciere, 1991) mode of creative expression and learning. The methodology of the study is a critical media literacy qualitative case study. I am viewing each digitally infused case via a critical media literacy lens. Alvermann, Moon, and Hagood (1999) state that critical media literacy is about \"providing individuals access to understanding how the print and non-print texts that are part of everyday life help construct their knowledge of the world\" (p.1). According to Weaver (2009), \"critical media literacy recognizes that images do not represent reality but shape and define reality\" (p. 115). Hence, this study inquires about intertwined areas which are directly related to a student's growth in agency, participatory learning, creativity, and digital media as the collaborative teams create a film.</p>"]},{"key":"dc:title","label":"Title","values":["Digital Echoes of the iGeneration: An Examination of Digital Media Used in 21st Century Education"]}]}],"canonical_facts":{"dc:contributor":["Dan Chapman","Michael Moore","Lyndall Muschell"],"dc:creator":["Radcliff, Monica Greenway"],"dc:date.available":["2013-07-29T07:00:00Z"],"dc:description.abstract":["<p>This study explores the use of digital media as three teams of middle grades students create an original film about a topic of their choosing. The impetus of the study is fueled by a personal curiosity to see how students learn when given the freedom and flexibility to research and explore outside of a standards-based environment using digital media. Equally important, I wanted to examine the participatory process; as well as how this process affected the students' views, values, and to what extent, if at all. This study was made possible due to the 2011 JOCO Film Festival. Each of the teams of students participated in the film festival which carried the theme, \"and now you know the rest of the story\". The study is grounded in a vast array of research as I explore the journey of the image, digital technologies, and humankind all the while viewing how each has situated itself in a postmodern, twenty-first century culture. It is with this research that I frame my study in a theoretical perspective which I have coined, digital infusion theory. I begin with technology and its questionable relations with humankind (McLuhan, 1964, Stiegler, 1998, Weaver, 2009, Lanier, 2010, Hansen, 2004, Berger, 1972, Derrida, 1974, Derrida & Stiegler, 2002). I then move into formulating aesthetic theory (Benjamin, 1935, Brownowski, 1969), image and text relationships (Heidegger, 1977, Mitchell, 1986, 2005, Ranciere, 2007, Weaver, 2009), the \"theory of the present\" (Manovich, 2001, Ranciere, 2006, Heidegger, 1977), and the politics with/in the image (Ranciere, 1991, 2006, 2009a, 2009b, Weaver, 2010). I identify how the \"visual image\" has evolved to play a dominate role in popular culture by way of digital video, possibly aiding twenty-first century students in an \"intellectual emancipation\" (Ranciere, 1991) mode of creative expression and learning. The methodology of the study is a critical media literacy qualitative case study. I am viewing each digitally infused case via a critical media literacy lens. Alvermann, Moon, and Hagood (1999) state that critical media literacy is about \"providing individuals access to understanding how the print and non-print texts that are part of everyday life help construct their knowledge of the world\" (p.1). According to Weaver (2009), \"critical media literacy recognizes that images do not represent reality but shape and define reality\" (p. 115). Hence, this study inquires about intertwined areas which are directly related to a student's growth in agency, participatory learning, creativity, and digital media as the collaborative teams create a film.</p>"],"dc:identifier":["https://digitalcommons.georgiasouthern.edu/etd/55"],"dc:subject":["ETD","Critical media literacy","Participatory learning","Popular culture","Case study","Digital media","Curriculum and Instruction","Education","Film and Media Studies"],"dc:title":["Digital Echoes of the iGeneration: An Examination of Digital Media Used in 21st Century Education"],"thesis:degree_discipline":["Department of Curriculum, Foundations, and Reading"],"thesis:degree_level":["Dissertation (open access)"],"thesis:degree_name":["Doctor of Education in Curriculum Studies (Ed.D.)"]},"updated_at":"2026-07-24T02:26:17Z"}