{"id":{"repo_id":"greece","oai_identifier":"oai:10442/1685"},"canonical_url":"https://search.dev.ndltd.org/etd/greece/oai:10442/1685","repository":{"repo_id":"greece","name":"Greek National Archive of PhD Theses","base_url":"https://phdtheses.ekt.gr/eadd_oai/request"},"display":{"title":"ΠΑΙΧΝΙΔΙΑ ΜΕΤΑΦΗΓΗΜΑΤΙΚΗΣ ΜΥΘΟΠΛΑΣΙΑΣ: ΤΟ ΣΤΟΙΧΕΙΟ ΤΟΥ ΠΑΙΧΝΙΔΙΟΥ ΣΤΟΝ ΚΙΝΗΜΑΤΟΓΡΑΦΟ ΚΑΙ ΤΟ ΜΥΘΙΣΤΟΡΗΜΑ","abstract":"THIS STUDY IS A COMPARATIVE EXAMINATION OF NOVELS AND FILMS AS TWO DIFFERENT TECHNOLOGICAL MEDIA AND AS TWO ART FORMS OF NARRATIVE FICTION. THE COMMUNICATIVE ASPECT OF THESE ART FORMS IS STRESSED IN ORDER TO FACILITATE AN EXAMINATION OF THE NARRATIVE SITUATION IN ITS ENTIRETY AND IN ORDER TO EXPLORE THE ONTOLOGICALSTATUS OF ALL THE FICTIONAL ASPECTS OF THE TEXT. THE AIM OF THE STUDY IS TO PROVIDE A CLEARER DEFINITION OF THE TERM FICTIONAL IT APPLIES TO TEXTS OF NARRATIVE FICTION. INSTRUMENTAL IN THIS CASE IS THE APPLICATION OF PLAY OR GAME THEORYTO THE STUDY WITH THE AID OF PLAY AND GAME THEORY IT BECOMES POSSIBLE TO DRAW THE ANALOGY BETWEEN THE STRUCTURES OF PLAY AND THE STRUCTURES OF FICTION BY MEANS OF WHICH THE ONTOLOGY OF THE FICTIONAL TEXT AND ESPECIALLY THE ONTOLOGICAL STATUS OF ALL THE PARTICIPANTS IN THE NARRATIVE SITUATION CAN BE FULLY EXPLORED.(SHORTENED)","abstract_html":"THIS STUDY IS A COMPARATIVE EXAMINATION OF NOVELS AND FILMS AS TWO DIFFERENT TECHNOLOGICAL MEDIA AND AS TWO ART FORMS OF NARRATIVE FICTION. THE COMMUNICATIVE ASPECT OF THESE ART FORMS IS STRESSED IN ORDER TO FACILITATE AN EXAMINATION OF THE NARRATIVE SITUATION IN ITS ENTIRETY AND IN ORDER TO EXPLORE THE ONTOLOGICALSTATUS OF ALL THE FICTIONAL ASPECTS OF THE TEXT. THE AIM OF THE STUDY IS TO PROVIDE A CLEARER DEFINITION OF THE TERM FICTIONAL IT APPLIES TO TEXTS OF NARRATIVE FICTION. INSTRUMENTAL IN THIS CASE IS THE APPLICATION OF PLAY OR GAME THEORYTO THE STUDY WITH THE AID OF PLAY AND GAME THEORY IT BECOMES POSSIBLE TO DRAW THE ANALOGY BETWEEN THE STRUCTURES OF PLAY AND THE STRUCTURES OF FICTION BY MEANS OF WHICH THE ONTOLOGY OF THE FICTIONAL TEXT AND ESPECIALLY THE ONTOLOGICAL STATUS OF ALL THE PARTICIPANTS IN THE NARRATIVE SITUATION CAN BE FULLY EXPLORED.(SHORTENED)","abstract_has_math":false,"creators":["Κοκκώνης, Μιχαήλ","Kokonis, Michalis"],"institution":"Aristotle University Of Thessaloniki (AUTH)","degree_name":null,"degree_level":null,"degree_discipline":null,"degree_department":null,"school":null,"contributors":[],"advisors":[],"committee_chairs":[],"committee_members":[],"year":1991,"date_issued":"1991","date_published":"1991","updated_at":"2026-07-24T02:25:05Z","subjects":["ΑΛΦΡΕΝΤ ΧΙΤΣΚΟΚ","Αφηγηματολογία","ΘΕΩΡΙΑ ΤΟΥ ΠΑΙΧΝΙΔΙΟΥ","ΙΤΑΛΟ ΚΑΛΒΙΝΟ","ΚΟΥΡΤ ΒΟΝΝΕΓΚΑΤ","ΠΑΙΧΝΙΔΙΑ ΜΕΤΑΦΗΓΗΜΑΤΙΚΗΣ ΜΥΘΟΠΛΑΣΙΑΣ","ΡΙΤΣΑΡΝΤ ΡΑΣ","ALFREDHITCHCOCK","ITALO CALVINO","KURT VONNEGUT","METAFICTIONAL GAMES-THE PLAY ELEMENT IN FICTION","NARRATOLOGY-THEORY OF NARRATIVE FICTION","PLAY AND GAME THEORY","POSTMODERN CINEMA AND NOVEL-METAFICTION","RICHARD RUSH","Ανθρωπιστικές Επιστήμες και Τέχνες","Γλώσσα και Λογοτεχνία","Humanities and the Arts","Languages and Literature"],"languages":["eng"],"rights":[],"rights_urls":[],"identifier_entries":[{"key":"dc:identifier","label":"Identifier","values":["10.12681/eadd/1685"],"render_values":[{"text":"10.12681/eadd/1685","href":"https://doi.org/10.12681/eadd/1685","code":true}]}]},"links":{"outbound_url":"http://hdl.handle.net/10442/hedi/1685","outbound_label":"Handle","outbound_source":"dc:identifier"},"metadata_groups":[{"id":"people","label":"People","entries":[{"key":"dc:creator","label":"Author","values":["Κοκκώνης, Μιχαήλ","Kokonis, Michalis"]}]},{"id":"academic_context","label":"Academic Context","entries":[{"key":"dc:date","label":"Dc Date","values":["1991"]},{"key":"dc:publisher","label":"Institution","values":["Aristotle University Of Thessaloniki (AUTH)","Αριστοτέλειο Πανεπιστήμιο Θεσσαλονίκης (ΑΠΘ)"]},{"key":"dc:type","label":"Dc Type","values":["PhD Thesis"]}]},{"id":"subjects_keywords","label":"Subjects and Keywords","entries":[{"key":"dc:subject","label":"Dc Subject","values":["ΑΛΦΡΕΝΤ ΧΙΤΣΚΟΚ","Αφηγηματολογία","ΘΕΩΡΙΑ ΤΟΥ ΠΑΙΧΝΙΔΙΟΥ","ΙΤΑΛΟ ΚΑΛΒΙΝΟ","ΚΟΥΡΤ ΒΟΝΝΕΓΚΑΤ","ΠΑΙΧΝΙΔΙΑ ΜΕΤΑΦΗΓΗΜΑΤΙΚΗΣ ΜΥΘΟΠΛΑΣΙΑΣ","ΡΙΤΣΑΡΝΤ ΡΑΣ","ALFREDHITCHCOCK","ITALO CALVINO","KURT VONNEGUT","METAFICTIONAL GAMES-THE PLAY ELEMENT IN FICTION","NARRATOLOGY-THEORY OF NARRATIVE FICTION","PLAY AND GAME THEORY","POSTMODERN CINEMA AND NOVEL-METAFICTION","RICHARD RUSH","Ανθρωπιστικές Επιστήμες και Τέχνες","Γλώσσα και Λογοτεχνία","Humanities and the Arts","Languages and Literature"]}]},{"id":"language_rights","label":"Language and Rights","entries":[{"key":"dc:language","label":"Dc Language","values":["eng"]}]},{"id":"identifiers","label":"Identifiers","entries":[{"key":"dc:identifier","label":"Identifier","values":["10.12681/eadd/1685","http://hdl.handle.net/10442/hedi/1685"]}]},{"id":"additional","label":"Additional Metadata","entries":[{"key":"dc:description","label":"Description","values":["THIS STUDY IS A COMPARATIVE EXAMINATION OF NOVELS AND FILMS AS TWO DIFFERENT TECHNOLOGICAL MEDIA AND AS TWO ART FORMS OF NARRATIVE FICTION. THE COMMUNICATIVE ASPECT OF THESE ART FORMS IS STRESSED IN ORDER TO FACILITATE AN EXAMINATION OF THE NARRATIVE SITUATION IN ITS ENTIRETY AND IN ORDER TO EXPLORE THE ONTOLOGICALSTATUS OF ALL THE FICTIONAL ASPECTS OF THE TEXT. THE AIM OF THE STUDY IS TO PROVIDE A CLEARER DEFINITION OF THE TERM FICTIONAL IT APPLIES TO TEXTS OF NARRATIVE FICTION. INSTRUMENTAL IN THIS CASE IS THE APPLICATION OF PLAY OR GAME THEORYTO THE STUDY WITH THE AID OF PLAY AND GAME THEORY IT BECOMES POSSIBLE TO DRAW THE ANALOGY BETWEEN THE STRUCTURES OF PLAY AND THE STRUCTURES OF FICTION BY MEANS OF WHICH THE ONTOLOGY OF THE FICTIONAL TEXT AND ESPECIALLY THE ONTOLOGICAL STATUS OF ALL THE PARTICIPANTS IN THE NARRATIVE SITUATION CAN BE FULLY EXPLORED.(SHORTENED)","Η ΜΕΛΕΤΗ ΑΥΤΗ ΕΠΙΧΕΙΡΕΙ ΜΙΑ ΝΕΑ ΘΕΩΡΗΤΙΚΗ ΠΡΟΣΕΓΓΙΣΗ ΤΗΣ ΟΝΤΟΛΟΓΙΚΗΣ ΥΠΟΣΤΑΣΗΣ ΤΩΝ ΑΦΗΓΗΜΑΤΙΚΩΝ ΕΡΓΩΝ ΚΑΙ ΣΚΟΠΟ ΕΧΕΙ ΝΑ ΔΩΣΕΙ ΕΝΑ ΠΙΟ ΑΚΡΙΒΗ ΠΡΟΣΔΙΟΡΙΣΜΟ ΤΩΝ ΛΕΞΕΩΝ ΜΥΘΟΠΛΑΣΙΑ- ΜΥΘΟΠΛΑΣΤΙΚΟΣ ΜΕ ΤΗΝ ΓΕΝΙΚΗ ΕΝΝΟΙΑ ΤΩΝ ΟΡΩΝ FICTION-FICTIONAL. ΕΙΝΑΙ ΔΕ ΤΑΥΤΟΧΡΟΝΑ ΜΙΑ ΣΥΓΚΡΙΤΙΚΗ ΜΕΛΕΤΗ ΜΥΘΙΣΤΟΡΗΜΑΤΩΝ ΑΠΟ ΤΗ ΜΙΑ ΠΛΕΥΡΑ ΚΑΙ ΚΙΝΗΜΑΤΟΓΡΑΦΙΚΩΝ ΕΡΓΩΝ ΑΠΟ ΤΗΝ ΑΛΛΗ. ΠΟΥ ΣΑΝ ΜΟΡΦΕΣ ΑΦΗΓΗΜΑΤΙΚΗΣ ΤΕΧΝΗΣ ΒΑΣΙΖΟΝΤΑΙ ΣΕ ΔΙΑΦΟΡΕΤΙΚΑ ΤΕΧΝΟΛΟΓΙΚΑ ΜΕΣΑ, ΕΧΟΥΝ ΟΜΩΣ ΚΟΙΝΟ ΧΑΡΑΚΤΗΡΑ, ΤΗΝ ΑΦΗΓΗΣΗΚΑΠΟΙΑΣ ΙΣΤΟΡΙΑΣ. ΣΤΟ ΘΕΩΡΗΤΙΚΟ ΠΛΑΙΣΙΟ ΤΟΥ ΜΕΡΟΥΣ Ι ΕΞΕΤΑΖΕΤΑΙ ΣΕ ΒΑΘΟΣ Η ΑΦΗΓΗΜΑΤΙΚΗ ΔΙΑΔΙΚΑΣΙΑ ΣΤΗΝ ΟΛΟΤΗΤΑ ΤΗΣ ΧΑΡΗ ΣΤΗΝ ΕΜΦΑΣΗ ΠΟΥ ΔΙΝΕΤΑΙ ΣΤΟΝ ΕΠΙΚΟΙΝΩΝΙΑΚΟ ΧΑΡΑΚΤΗΡΑ ΤΩΝ ΑΦΗΓΗΜΑΤΙΚΩΝ ΕΡΓΩΝ. ΚΑΙ ΣΕ ΣΥΝΑΡΤΗΣΗ ΜΕ ΤΗ ΘΕΩΡΙΑ ΤΟΥ ΠΑΙΓΝΙΔΙΟΥ ΚΑΤΑΔΕΙΚΝΥΕΤΑΙ Η ΑΝΑΛΟΓΙΑ ΜΕΤΑΞΥ ΤΩΝ ΔΟΜΩΝ ΤΟΥ ΠΑΙΓΝΙΔΙΟΥ ΚΑΙ ΤΩΝ ΔΟΜΩΝ ΤΟΥ ΑΦΗΓΗΜΑΤΙΚΟΥ ΚΕΙΜΕΝΟΥ ΠΟΥ ΕΧΕΙ ΣΑΝ ΑΠΟΤΕΛΕΣΜΑ ΤΗΝ ΕΞΕΡΕΥΝΗΣΗ ΤΗΣ ΟΝΤΟΛΟΓΙΚΗΣΥΠΟΣΤΑΣΗΣ ΤΩΝ ΑΦΗΓΗΜΑΤΙΚΩΝ ΣΤΟΙΧΕΙΩΝ ΤΟΥ ΚΕΙΜΕΝΟΥ. (ΠΕΡΙΚΟΠΗ)"]},{"key":"dc:title","label":"Title","values":["ΠΑΙΧΝΙΔΙΑ ΜΕΤΑΦΗΓΗΜΑΤΙΚΗΣ ΜΥΘΟΠΛΑΣΙΑΣ: ΤΟ ΣΤΟΙΧΕΙΟ ΤΟΥ ΠΑΙΧΝΙΔΙΟΥ ΣΤΟΝ ΚΙΝΗΜΑΤΟΓΡΑΦΟ ΚΑΙ ΤΟ ΜΥΘΙΣΤΟΡΗΜΑ","METAFICTIONAL GAMES. THE PLAY ELEMENT IN CINEMA AND THE NOVEL"]}]}],"canonical_facts":{"dc:creator":["Κοκκώνης, Μιχαήλ","Kokonis, Michalis"],"dc:date":["1991"],"dc:description":["THIS STUDY IS A COMPARATIVE EXAMINATION OF NOVELS AND FILMS AS TWO DIFFERENT TECHNOLOGICAL MEDIA AND AS TWO ART FORMS OF NARRATIVE FICTION. THE COMMUNICATIVE ASPECT OF THESE ART FORMS IS STRESSED IN ORDER TO FACILITATE AN EXAMINATION OF THE NARRATIVE SITUATION IN ITS ENTIRETY AND IN ORDER TO EXPLORE THE ONTOLOGICALSTATUS OF ALL THE FICTIONAL ASPECTS OF THE TEXT. THE AIM OF THE STUDY IS TO PROVIDE A CLEARER DEFINITION OF THE TERM FICTIONAL IT APPLIES TO TEXTS OF NARRATIVE FICTION. INSTRUMENTAL IN THIS CASE IS THE APPLICATION OF PLAY OR GAME THEORYTO THE STUDY WITH THE AID OF PLAY AND GAME THEORY IT BECOMES POSSIBLE TO DRAW THE ANALOGY BETWEEN THE STRUCTURES OF PLAY AND THE STRUCTURES OF FICTION BY MEANS OF WHICH THE ONTOLOGY OF THE FICTIONAL TEXT AND ESPECIALLY THE ONTOLOGICAL STATUS OF ALL THE PARTICIPANTS IN THE NARRATIVE SITUATION CAN BE FULLY EXPLORED.(SHORTENED)","Η ΜΕΛΕΤΗ ΑΥΤΗ ΕΠΙΧΕΙΡΕΙ ΜΙΑ ΝΕΑ ΘΕΩΡΗΤΙΚΗ ΠΡΟΣΕΓΓΙΣΗ ΤΗΣ ΟΝΤΟΛΟΓΙΚΗΣ ΥΠΟΣΤΑΣΗΣ ΤΩΝ ΑΦΗΓΗΜΑΤΙΚΩΝ ΕΡΓΩΝ ΚΑΙ ΣΚΟΠΟ ΕΧΕΙ ΝΑ ΔΩΣΕΙ ΕΝΑ ΠΙΟ ΑΚΡΙΒΗ ΠΡΟΣΔΙΟΡΙΣΜΟ ΤΩΝ ΛΕΞΕΩΝ ΜΥΘΟΠΛΑΣΙΑ- ΜΥΘΟΠΛΑΣΤΙΚΟΣ ΜΕ ΤΗΝ ΓΕΝΙΚΗ ΕΝΝΟΙΑ ΤΩΝ ΟΡΩΝ FICTION-FICTIONAL. ΕΙΝΑΙ ΔΕ ΤΑΥΤΟΧΡΟΝΑ ΜΙΑ ΣΥΓΚΡΙΤΙΚΗ ΜΕΛΕΤΗ ΜΥΘΙΣΤΟΡΗΜΑΤΩΝ ΑΠΟ ΤΗ ΜΙΑ ΠΛΕΥΡΑ ΚΑΙ ΚΙΝΗΜΑΤΟΓΡΑΦΙΚΩΝ ΕΡΓΩΝ ΑΠΟ ΤΗΝ ΑΛΛΗ. ΠΟΥ ΣΑΝ ΜΟΡΦΕΣ ΑΦΗΓΗΜΑΤΙΚΗΣ ΤΕΧΝΗΣ ΒΑΣΙΖΟΝΤΑΙ ΣΕ ΔΙΑΦΟΡΕΤΙΚΑ ΤΕΧΝΟΛΟΓΙΚΑ ΜΕΣΑ, ΕΧΟΥΝ ΟΜΩΣ ΚΟΙΝΟ ΧΑΡΑΚΤΗΡΑ, ΤΗΝ ΑΦΗΓΗΣΗΚΑΠΟΙΑΣ ΙΣΤΟΡΙΑΣ. ΣΤΟ ΘΕΩΡΗΤΙΚΟ ΠΛΑΙΣΙΟ ΤΟΥ ΜΕΡΟΥΣ Ι ΕΞΕΤΑΖΕΤΑΙ ΣΕ ΒΑΘΟΣ Η ΑΦΗΓΗΜΑΤΙΚΗ ΔΙΑΔΙΚΑΣΙΑ ΣΤΗΝ ΟΛΟΤΗΤΑ ΤΗΣ ΧΑΡΗ ΣΤΗΝ ΕΜΦΑΣΗ ΠΟΥ ΔΙΝΕΤΑΙ ΣΤΟΝ ΕΠΙΚΟΙΝΩΝΙΑΚΟ ΧΑΡΑΚΤΗΡΑ ΤΩΝ ΑΦΗΓΗΜΑΤΙΚΩΝ ΕΡΓΩΝ. ΚΑΙ ΣΕ ΣΥΝΑΡΤΗΣΗ ΜΕ ΤΗ ΘΕΩΡΙΑ ΤΟΥ ΠΑΙΓΝΙΔΙΟΥ ΚΑΤΑΔΕΙΚΝΥΕΤΑΙ Η ΑΝΑΛΟΓΙΑ ΜΕΤΑΞΥ ΤΩΝ ΔΟΜΩΝ ΤΟΥ ΠΑΙΓΝΙΔΙΟΥ ΚΑΙ ΤΩΝ ΔΟΜΩΝ ΤΟΥ ΑΦΗΓΗΜΑΤΙΚΟΥ ΚΕΙΜΕΝΟΥ ΠΟΥ ΕΧΕΙ ΣΑΝ ΑΠΟΤΕΛΕΣΜΑ ΤΗΝ ΕΞΕΡΕΥΝΗΣΗ ΤΗΣ ΟΝΤΟΛΟΓΙΚΗΣΥΠΟΣΤΑΣΗΣ ΤΩΝ ΑΦΗΓΗΜΑΤΙΚΩΝ ΣΤΟΙΧΕΙΩΝ ΤΟΥ ΚΕΙΜΕΝΟΥ. (ΠΕΡΙΚΟΠΗ)"],"dc:identifier":["10.12681/eadd/1685","http://hdl.handle.net/10442/hedi/1685"],"dc:language":["eng"],"dc:publisher":["Aristotle University Of Thessaloniki (AUTH)","Αριστοτέλειο Πανεπιστήμιο Θεσσαλονίκης (ΑΠΘ)"],"dc:subject":["ΑΛΦΡΕΝΤ ΧΙΤΣΚΟΚ","Αφηγηματολογία","ΘΕΩΡΙΑ ΤΟΥ ΠΑΙΧΝΙΔΙΟΥ","ΙΤΑΛΟ ΚΑΛΒΙΝΟ","ΚΟΥΡΤ ΒΟΝΝΕΓΚΑΤ","ΠΑΙΧΝΙΔΙΑ ΜΕΤΑΦΗΓΗΜΑΤΙΚΗΣ ΜΥΘΟΠΛΑΣΙΑΣ","ΡΙΤΣΑΡΝΤ ΡΑΣ","ALFREDHITCHCOCK","ITALO CALVINO","KURT VONNEGUT","METAFICTIONAL GAMES-THE PLAY ELEMENT IN FICTION","NARRATOLOGY-THEORY OF NARRATIVE FICTION","PLAY AND GAME THEORY","POSTMODERN CINEMA AND NOVEL-METAFICTION","RICHARD RUSH","Ανθρωπιστικές Επιστήμες και Τέχνες","Γλώσσα και Λογοτεχνία","Humanities and the Arts","Languages and Literature"],"dc:title":["ΠΑΙΧΝΙΔΙΑ ΜΕΤΑΦΗΓΗΜΑΤΙΚΗΣ ΜΥΘΟΠΛΑΣΙΑΣ: ΤΟ ΣΤΟΙΧΕΙΟ ΤΟΥ ΠΑΙΧΝΙΔΙΟΥ ΣΤΟΝ ΚΙΝΗΜΑΤΟΓΡΑΦΟ ΚΑΙ ΤΟ ΜΥΘΙΣΤΟΡΗΜΑ","METAFICTIONAL GAMES. THE PLAY ELEMENT IN CINEMA AND THE NOVEL"],"dc:type":["PhD Thesis"]},"updated_at":"2026-07-24T02:25:05Z"}