{"id":{"repo_id":"gmu","oai_identifier":"oai:MARS:1920/11037"},"canonical_url":"https://search.dev.ndltd.org/etd/gmu/oai:MARS:1920/11037","repository":{"repo_id":"gmu","name":"George Mason University","base_url":"https://mars.gmu.edu/server/oai/request"},"display":{"title":"Between Two Worlds: A Rhetorical Analytical Framework for Tabletop Roleplaying Games","abstract":"This thesis explores the role of rule systems in the rhetorical creation of meaning in Tabletop Roleplaying Games (TRPGs). It posits a new analytical framework, fusing Burke’s Dramatistic Pentad with Bogost’s Procedural Rhetoric within a variation on Gary Alan Fine’s Frame Analysis of the TRPG play session. Five selected TRPGs are examined through close reading, observation of play, and talk-aloud protocols, focused on the creation of TRPG characters. The framework demonstrates how rule systems serve as a symbolic bridge between the player and the character, and how the selection of symbols shapes and alters player exigencies and character outcomes.","abstract_html":"This thesis explores the role of rule systems in the rhetorical creation of meaning in Tabletop Roleplaying Games (TRPGs). It posits a new analytical framework, fusing Burke’s Dramatistic Pentad with Bogost’s Procedural Rhetoric within a variation on Gary Alan Fine’s Frame Analysis of the TRPG play session. Five selected TRPGs are examined through close reading, observation of play, and talk-aloud protocols, focused on the creation of TRPG characters. The framework demonstrates how rule systems serve as a symbolic bridge between the player and the character, and how the selection of symbols shapes and alters player exigencies and character outcomes.","abstract_has_math":false,"creators":["Bennert, Richard D"],"institution":null,"degree_name":null,"degree_level":null,"degree_discipline":null,"degree_department":null,"school":null,"contributors":[],"advisors":[],"committee_chairs":[],"committee_members":[],"year":null,"date_issued":"","date_published":null,"updated_at":"2026-07-27T19:52:09Z","subjects":["Rhetoric","Tabletop role-playing games","Frame analysis","Dramatism","Procedural rhetoric"],"languages":[],"rights":[],"rights_urls":[],"identifier_entries":[{"key":"dc:identifier","label":"Identifier","values":["hdl:1920/11037"],"render_values":[{"text":"hdl:1920/11037","href":null,"code":true}]}]},"links":{"outbound_url":null,"outbound_label":null,"outbound_source":null},"metadata_groups":[{"id":"academic_context","label":"Academic Context","entries":[{"key":"dc:type","label":"Dc Type","values":["Thesis"]}]},{"id":"subjects_keywords","label":"Subjects and Keywords","entries":[{"key":"dc:subject","label":"Dc Subject","values":["Rhetoric","Tabletop role-playing games","Frame analysis","Dramatism","Procedural rhetoric"]}]},{"id":"identifiers","label":"Identifiers","entries":[{"key":"dc:identifier","label":"Identifier","values":["hdl:1920/11037"]}]},{"id":"additional","label":"Additional Metadata","entries":[{"key":"dc:description.other","label":"Dc Description Other","values":["This thesis explores the role of rule systems in the rhetorical creation of meaning in Tabletop Roleplaying Games (TRPGs). It posits a new analytical framework, fusing Burke’s Dramatistic Pentad with Bogost’s Procedural Rhetoric within a variation on Gary Alan Fine’s Frame Analysis of the TRPG play session. Five selected TRPGs are examined through close reading, observation of play, and talk-aloud protocols, focused on the creation of TRPG characters. The framework demonstrates how rule systems serve as a symbolic bridge between the player and the character, and how the selection of symbols shapes and alters player exigencies and character outcomes."]},{"key":"dc:title","label":"Title","values":["Between Two Worlds: A Rhetorical Analytical Framework for Tabletop Roleplaying Games"]}]}],"canonical_facts":{"dc:description.other":["This thesis explores the role of rule systems in the rhetorical creation of meaning in Tabletop Roleplaying Games (TRPGs). It posits a new analytical framework, fusing Burke’s Dramatistic Pentad with Bogost’s Procedural Rhetoric within a variation on Gary Alan Fine’s Frame Analysis of the TRPG play session. Five selected TRPGs are examined through close reading, observation of play, and talk-aloud protocols, focused on the creation of TRPG characters. The framework demonstrates how rule systems serve as a symbolic bridge between the player and the character, and how the selection of symbols shapes and alters player exigencies and character outcomes."],"dc:identifier":["hdl:1920/11037"],"dc:subject":["Rhetoric","Tabletop role-playing games","Frame analysis","Dramatism","Procedural rhetoric"],"dc:title":["Between Two Worlds: A Rhetorical Analytical Framework for Tabletop Roleplaying Games"],"dc:type":["Thesis"]},"updated_at":"2026-07-27T19:52:09Z"}