{"id":{"repo_id":"gatech","oai_identifier":"oai:repository.gatech.edu:1853/60765"},"canonical_url":"https://search.dev.ndltd.org/etd/gatech/oai:repository.gatech.edu:1853/60765","repository":{"repo_id":"gatech","name":"Georgia Tech","base_url":"https://repository.gatech.edu/server/oai/request"},"display":{"title":"Designing textile-based wearable on-body electronic interfaces utilizing vibro-tactile proprioceptive display","abstract":"With the advent of commercially available heads-up-displays and other mobile information systems, there arises a need for on-body interfaces that can be used accurately and quickly without visual attention. In this dissertation, I examine methods for creating textile-based interfaces supporting effective on-body interaction and robust manufacturing techniques. Using these textile interface techniques I created prototypes to explore the human factors and constraints surrounding methods for interacting with electronic textile touch input. Specifically I looked at how the structure of the textile interfaces can take advantage of the human body’s active touch and passive touch capabilities. In one study I examined how the addition of raised embroidery affords greater opportunities for active touch interactions. I helped test raised embroidery with both multitouch and single touch interactions to improve accuracy and speed of use. In a second larger study of 104 participants, I explored how the addition of active touch and passive touch affect the accuracy and time-to-touch of the on-body textile-based prototype. This study shows that the combination of active touch and vibro-tactile passive touch improves the accuracy (by almost 9% overall and 17% in the center of the interface) and time to touch for non-visual on-body interfaces.","abstract_html":"With the advent of commercially available heads-up-displays and other mobile information systems, there arises a need for on-body interfaces that can be used accurately and quickly without visual attention. In this dissertation, I examine methods for creating textile-based interfaces supporting effective on-body interaction and robust manufacturing techniques. Using these textile interface techniques I created prototypes to explore the human factors and constraints surrounding methods for interacting with electronic textile touch input. Specifically I looked at how the structure of the textile interfaces can take advantage of the human body’s active touch and passive touch capabilities. In one study I examined how the addition of raised embroidery affords greater opportunities for active touch interactions. I helped test raised embroidery with both multitouch and single touch interactions to improve accuracy and speed of use. In a second larger study of 104 participants, I explored how the addition of active touch and passive touch affect the accuracy and time-to-touch of the on-body textile-based prototype. This study shows that the combination of active touch and vibro-tactile passive touch improves the accuracy (by almost 9% overall and 17% in the center of the interface) and time to touch for non-visual on-body interfaces.","abstract_has_math":false,"creators":["Zeagler, Charles Clinton"],"institution":"Georgia Institute of Technology","degree_name":null,"degree_level":"Doctoral","degree_discipline":null,"degree_department":"Interactive Computing","school":null,"contributors":[],"advisors":["Jackson, Melody Moore"],"committee_chairs":[],"committee_members":["Starner, Thad","Mynatt, Elizabeth","Dunne, Lucy","Martin, Tom"],"year":2018,"date_issued":"2018-11-01","date_published":"2018-11-01","updated_at":"2026-07-27T19:51:43Z","subjects":["Wearable technology","Wearable computing","On-body interfaces","Human factors","Interaction"],"languages":["en_US"],"rights":[],"rights_urls":[],"identifier_entries":[]},"links":{"outbound_url":"http://hdl.handle.net/1853/60765","outbound_label":"Handle","outbound_source":"dc:identifier.uri"},"metadata_groups":[{"id":"people","label":"People","entries":[{"key":"dc:contributor.advisor","label":"Advisor","values":["Jackson, Melody Moore"]},{"key":"dc:contributor.committeemember","label":"Committee Member","values":["Starner, Thad","Mynatt, Elizabeth","Dunne, Lucy","Martin, Tom"]},{"key":"dc:contributor.department","label":"Department","values":["Interactive Computing"]},{"key":"dc:creator","label":"Author","values":["Zeagler, Charles Clinton"]}]},{"id":"academic_context","label":"Academic Context","entries":[{"key":"dc:date.accessioned","label":"Dc Date Accessioned","values":["2019-01-16T17:23:30Z"]},{"key":"dc:date.available","label":"Dc Date Available","values":["2019-01-16T17:23:30Z"]},{"key":"dc:date.issued","label":"Date","values":["2018-11-01"]},{"key":"dc:publisher","label":"Institution","values":["Georgia Institute of Technology"]},{"key":"dc:type","label":"Dc Type","values":["Text"]},{"key":"thesis:degree_level","label":"Degree Level","values":["Doctoral"]}]},{"id":"subjects_keywords","label":"Subjects and Keywords","entries":[{"key":"dc:subject","label":"Dc Subject","values":["Wearable technology","Wearable computing","On-body interfaces","Human factors","Interaction"]}]},{"id":"language_rights","label":"Language and Rights","entries":[{"key":"dc:language.iso","label":"Language (ISO)","values":["en_US"]}]},{"id":"identifiers","label":"Identifiers","entries":[{"key":"dc:identifier.uri","label":"Identifier URI","values":["http://hdl.handle.net/1853/60765"]}]},{"id":"additional","label":"Additional Metadata","entries":[{"key":"dc:description.abstract","label":"Abstract","values":["With the advent of commercially available heads-up-displays and other mobile information systems, there arises a need for on-body interfaces that can be used accurately and quickly without visual attention. In this dissertation, I examine methods for creating textile-based interfaces supporting effective on-body interaction and robust manufacturing techniques. Using these textile interface techniques I created prototypes to explore the human factors and constraints surrounding methods for interacting with electronic textile touch input. Specifically I looked at how the structure of the textile interfaces can take advantage of the human body’s active touch and passive touch capabilities. In one study I examined how the addition of raised embroidery affords greater opportunities for active touch interactions. I helped test raised embroidery with both multitouch and single touch interactions to improve accuracy and speed of use. In a second larger study of 104 participants, I explored how the addition of active touch and passive touch affect the accuracy and time-to-touch of the on-body textile-based prototype. This study shows that the combination of active touch and vibro-tactile passive touch improves the accuracy (by almost 9% overall and 17% in the center of the interface) and time to touch for non-visual on-body interfaces."]},{"key":"dc:description.degree","label":"Dc Description Degree","values":["Ph.D."]},{"key":"dc:format.mimetype","label":"Dc Format Mimetype","values":["application/pdf"]},{"key":"dc:title","label":"Title","values":["Designing textile-based wearable on-body electronic interfaces utilizing vibro-tactile proprioceptive display"]}]}],"canonical_facts":{"dc:contributor.advisor":["Jackson, Melody Moore"],"dc:contributor.committeemember":["Starner, Thad","Mynatt, Elizabeth","Dunne, Lucy","Martin, Tom"],"dc:contributor.department":["Interactive Computing"],"dc:creator":["Zeagler, Charles Clinton"],"dc:date.accessioned":["2019-01-16T17:23:30Z"],"dc:date.available":["2019-01-16T17:23:30Z"],"dc:date.issued":["2018-11-01"],"dc:description.abstract":["With the advent of commercially available heads-up-displays and other mobile information systems, there arises a need for on-body interfaces that can be used accurately and quickly without visual attention. In this dissertation, I examine methods for creating textile-based interfaces supporting effective on-body interaction and robust manufacturing techniques. Using these textile interface techniques I created prototypes to explore the human factors and constraints surrounding methods for interacting with electronic textile touch input. Specifically I looked at how the structure of the textile interfaces can take advantage of the human body’s active touch and passive touch capabilities. In one study I examined how the addition of raised embroidery affords greater opportunities for active touch interactions. I helped test raised embroidery with both multitouch and single touch interactions to improve accuracy and speed of use. In a second larger study of 104 participants, I explored how the addition of active touch and passive touch affect the accuracy and time-to-touch of the on-body textile-based prototype. 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